[Patch v0.2.7] Combat Flow Fixes and New Achievement

无暇赴死 Playtest · build 22541769 · published

On SteamNotes only · this build shipped before we watched the app

Hello everyone, v0.2.7 is now live.

This update focuses on combat flow, pause logic, death and revive resolution, and enemy behavior improvements. We have further stabilized the full battle lifecycle from entering the game to victory or death resolution, adjusted the behavior of self-destruct enemies, and added a new achievement.

Patch Notes:

  • The game now enters combat immediately after starting.

  • Fixed an issue where BattleManager could continue updating while the game was paused.

  • Added a new achievement.

  • Fixed several issues where the player did not correctly gain invincibility or revive properly after death.

  • Improved handling for the full combat lifecycle, covering everything from entering the game to victory / death resolution.

  • Adjusted the self-destruct timing of exploding enemies.

  • Bound the warning effect for exploding enemies more reliably to their behavior.

  • Fixed a bug where exploding enemies could sometimes keep chasing the player without detonating.

Thank you all for your support and feedback.