[Patch v0.2.9] Balance Update, New Drops, and Enemy Changes

无暇赴死 Playtest · published · build 22583894

Hello everyone, v0.2.9 is now live.

This update includes a major balance pass and several system additions. We fixed a scaling issue affecting one skill, reworked damage values for many skills across multiple rarities, added a new drop feature, updated enemy strength and stage setups, and continued improving the draw interface and visual effects.

Patch Notes:

System & Mechanics

  • Fixed an issue where Demon-Subduing Domain did not correctly gain duration and area after killing enemies.

  • Added collision damage to enemies.

  • Added a new drop feature.

Skill Balance Adjustments

Rarity 1 Skills

  • Wraith Skull: 40 / 80 / 140 → 35 / 55 / 75

  • Hyperdimensional Tome: 50 / 90 / 130 → 28 / 42 / 58

  • Runaway Missiles: 60 / 130 / 200 → 22 / 22 / 24 (per missile)

  • Ancient Thunderstrike: 60 / 120 / 180 → 40 / 65 / 85

  • Rift Lightning: 60 / 120 / 200 → 24 / 34 / 42 (per bolt)

  • Three Evils as One: 40 / 90 / 140 → 22 / 35 / 45

  • Savage Greatsword: 100 / 120 / 180 → 70 / 95 / 120

  • Flame of Life: 70 / 140 / 210 → 45 / 70 / 90

Rarity 2 Skills

  • Furious Thrust: 70 / 140 / 220 → 65 / 90 / 115

  • Concussive Throw: 70 / 140 / 200 → 75 / 100 / 125

  • Primal Roar: 50 / 100 / 150 → 55 / 80 / 100

  • Punishing Thunder: 50 / 100 / 150 → 60 / 85 / 110

  • Miasma Burst: 50 / 100 / 150 → 55 / 80 / 100

  • Vital Surge: 80 / 150 / 210 → 65 / 90 / 115

  • Scorching Gaze: 80 / 20 / 30 → 48 / 72 / 96 (total damage)

  • Soul-Rending Blade: 90 / 170 / 250 → 55 / 80 / 100

Rarity 3 Skills

  • Chain of Hatred: 70 / 100 / 150 → 38 / 50 / 65 (per bounce)

  • Seeking Daggers: 85 / 170 / 240 → 12 / 18 / 24 (per hit)

  • Arcane Impact: 90 / 180 / 270 → 75 / 100 / 125

  • Path of Flames: 20 / 40 / 60 → 8 / 12 / 16 (per tick)

  • Bursting Soul: 80 / 120 / 160 → 85 / 120 / 145

  • Cleansing Orb: 60 / 100 / 150 → 18 / 22 / 26 (per tick)

  • Phone Bomb: 90 / 150 / 200 → 95 / 125 / 155

  • Origin Sphere: 70 / 140 / 200 → 40 / 55 / 70

  • Orbital Strike: 70 / 150 / 220 → 45 / 65 / 85 (initial)

Rarity 4 Skills

  • Eye of Inferno: 50 / 100 / 150 → 22 / 35 / 48 (per second)

  • Static Discharge: 44 / 88 / 132 → 20 / 28 / 36

  • Covenant of the Cold Night: 20 / 40 / 60 → 12 / 18 / 24 (per tick)

  • Demon-Subduing Domain: 40 / 80 / 120 → 10 / 15 / 20 (per tick)

  • Core of Gravity: 50 / 100 / 200 → 18 / 28 / 38 (per second)

  • Chain Reaction: 80 / 120 / 240 → 60 / 80 / 100 (initial)

  • Judgment of Suppression: 50% / 60% / 70% → 35% / 45% / 55%

  • Soul Rift Ritual: 30 / 60 / 100 → 26 / 40 / 55

  • Unyielding Force: 100 / 180 / 250 → 95 / 130 / 165

  • Toguya's Affection: 30+1% / 60+1.5% / 80+2% → 8+0.5% / 12+0.8% / 16+1.2%

Rarity 5 Skills

  • Moment of Liberation: 200 → 120

  • Covenant of Thunder: 25 / 50 / 70 → 22 / 32 / 42

  • Infinite Domain: 100 / 200 / 300 → 90 / 130 / 170

  • Dragonrock Meteor: 100 / 200 / 300 → 45 / 65 / 85 (per meteor)

  • Light of Rage: 10 / 80 / 150 → 6 / 10 / 14 (per tick)

  • Death's Stone Crown: 200 / 300 / 400 → 120 / 180 / 240

Enemies & Stages

  • Updated overall enemy strength.

  • Added a new enemy that uses laser attacks.

  • Fully updated enemy setups from 1-1 through 3-10.

UI & Visuals

  • Improved the UI presentation of the skill draw screen.

  • Fixed several VFX bugs.

Thank you all for your support and feedback.