[Patch v0.2.3] Skill Fixes, Combat Adjustments, and UI Improvements

无暇赴死 Playtest · published

Hello everyone, v0.2.3 is now live.

This update restores missing skill presentation assets and includes a number of fixes and adjustments to skill behavior, UI display, combat flow, unintended enemy effects, and post-clear gameplay handling. Boss durability and enemy spawn pacing have also been adjusted.

Patch Notes:

Added missing skill visual effects and icons.
Fixed an issue where Flame of Life could not be cast.
Fixed a Tooltip display issue for Path of Flames.
Fixed a bug where the darts from Soul Rift Ritual could sometimes fail to return to the player.
Removed player-NPC interactions.
Removed unintended projectile effects from Shaman summons.
Fixed an error caused by small zombies.
Increased boss HP.
Adjusted enemy spawn counts.
Replaced the skill frame UI.
Fixed an issue where equipped skills could display incorrect skill frames.
Fixed a bug where the player could continue playing after total HP had reached 0 from timeout damage.
After clearing the current floor, the player now becomes invincible, all enemies and projectiles on the field are cleared, and all skill cooldowns are reset.

Thank you all for your support and feedback.