[Patch v0.2.5] Combat Fixes, UI Improvements, and Reward Updates

无暇赴死 Playtest · published · build 22499168

Hello everyone, v0.2.5 is now live.

This update focuses on fixes and improvements to combat flow, enemy behavior, skill presentation, audio setting persistence, and several UI screens. We have also adjusted player movement speed, reward configuration, and enemy spawn behavior to improve overall gameplay feel and readability.

Patch Notes:

  • Fixed a bug where the Phone Bomb could accidentally damage the player.

  • Fixed an issue where Light of Rage produced too many visual effects.

  • Fixed an issue where Toguya's Affection spawned an incorrect number of projectiles.

  • Updated ranged enemy projectile behavior so projectiles now disappear on hit instead of lingering after striking the player.

  • Adjusted enemy spawn positions so enemies appear closer to the player, and fixed an issue where resetting enemy positions could increase their distance from the player.

  • Removed an unpleasant sound effect from enemy spawning.

  • Fixed an issue where spider enemies dealt no damage.

  • Added a clearer warning for spider lunge attacks.

  • Restored missing visual effects for ranged flying zombies.

  • Fixed an issue where audio settings were not saved correctly.

  • Adjusted player movement speed.

  • Updated player reward configuration.

  • Improved the reward drop UI to present interaction information more clearly and remove redundant information.

  • Improved the Skill Shop UI layout for better readability and clearer text presentation, and added draw rate information based on the player's current level for reference.

  • Improved the card draw UI by showing card cost information and whether the player already owns the card for easier build planning, along with overall UI logic refinements.

Thank you all for your support and feedback.