Winter Resort Simulator 3
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DevLog 12: Welcome, LEITNER! Hello everyone and welcome to DevLog #12 for the WRS3 ! This time, we have a very special announcement for you: LEITNER cable cars are coming to Winter Resort Simulator 3! This means that WRS3 will no longer feature only Doppelmayr cable cars. With LEITNER, another major cable car manufacturer is joining the lineup, expanding the possibilities for building your ski resorts. To bring this to lif… | — | |
| Community | DevLog 11: Geared Up! Hello everyone and welcome to DevLog #11 for the WRS3 ! This time, we're showing you two new developments that will give you even more possibilities around the ski resort while adding another layer of realism. The new transport box can be attached to the front of the snow groomer's blade. This allows you to transport various objects throughout the ski resort, including those required for missio… | — | |
| Community | Winter Resort Simulator 3 at Gamescom! Winter Resort Simulator 3 at Gamescom! Longtime WRS fans know that August 8 has often been a special date in the past. This year, too, we have exciting news for you on this day: At the Aerosoft booth, you can try out a demo version of the game for yourself and experience WRS3 in person for the first time. We’ll also be showcasing additional features of WRS3 during Gamescom. So stay tuned to see… | — | |
| Community | DevLog 10: Small but Husky! Hello everyone and welcome to DevLog #10 for the WRS3 ! As previously announced, we’re making some adjustments to the format of our DevLogs effective immediately and will be publishing new insights into development more frequently going forward. Depending on our current progress, we’ll also be focusing specifically on individual areas and highlights. This DevLog, therefore, focuses on a compact… | — | |
| Community | DevLog 9: Fresh out of the snowcat garage! Hello everyone and welcome to DevLog #9 for the WRS3 ! Before we dive into the latest updates on development, we have a quick announcement for you: Starting in August, our DevLogs will be published more frequently. At the same time, we’ll be restructuring the blog a bit so we can present the different areas of development in an even clearer way going forward. This way, you’ll get regular update… | — | |
| Community | DevLog 8: 600 and more! Hello everyone and welcome to DevLog #8 for the WRS3 ! This week we're once again taking a look behind the scenes together: new features, exciting assets, and small experiments included. Asset Spotlight Here we give an insight into the work of the artist or coder who created the respective asset. "I'm very happy to share a true piece of cable car history today. Bringing the Gratl-Bahn to life a… | — | |
| Community | DevLog 7: 100! Hello everyone and welcome to DevLog #7 for the WRS3 ! This week we're once again taking a look behind the scenes together: new features, exciting assets, and small experiments included. Asset Spotlight Here we give an insight into the work of the artist or coder who created the respective asset. "A particular highlight this time was the implementation of the winch. It was incredibly cool to wo… | — | |
| Community | DevLog 6: X-treme Fun! Hello everyone and welcome to DevLog #6 for WRS3! This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered. Asset Spotlight Here we give you a glimpse into the work of the artist or coder who created the featured asset. As a spotlight in this edition, a screenshot has slipped in directly from our internal Discord chan… | — | |
| Community | DevLog 5: Carry(ier) on! Hello everyone and welcome to DevLog #5 for WRS3! This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered. Asset Spotlight Here we give you a glimpse into the work of the artist or coder who created the featured asset. Here’s a brief look at the current state of the sheave batteries and supports, along with an overvi… | — | |
| Community | DevLog 4: We have room for two more! Hello everyone and welcome to DevLog #4 for WRS3! This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered. Asset Spotlight Here we give you a glimpse into the work of the artist or coder who created the featured asset. “The inspiration for this church actually comes from my hometown, where, at just under 90 m tall, i… | — | |
| Community | DevLog 3: Take a Seat! Hello everyone and welcome to DevLog #3 for WRS3! This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered. Asset Spotlight Here we give you a glimpse into the work of the artist or coder who created the featured asset. "Even the small, unassuming assets, like our guideposts, benefit from our environment art workflow.… | — | |
| Community | DevLog 2: Vehicle Special! Hello everyone and welcome to DevLog #2 for WRS3! As a small Christmas gift, we’ve prepared a special devlog just for you! In this devlog, we show you how the 3D models of our snowgroomer assets were created and give you an amazing behind-the-scenes look at how much work and attention to detail goes into developing our vehicles. Thanks to our partners, we had the unique opportunity to scan real… | — | |
| Community | DevLog 1: Exploring the Summits! Hello everyone and welcome to DevLog #1 for WRS3! This week we’re taking you behind the scenes again: new features, exciting assets, and little experiments are waiting to be discovered. Asset Spotlight Here we give you a glimpse into the work of the artist or coder who created the featured asset. "By building the Summit Cross, I was able to bring an iconic symbol from the mountain world into th… | — | |
| Community | DevLog 0: Welcome to the Journey! Hey everyone, and welcome to our very first DevLog for Winter Resort Simulator 3 ! Today, we’re excited to introduce our new update format, discuss some of our plans for the future, and share early impressions of the WRS3. So grab your favourite drink and let’s dive in! What are DevLogs all about? Our goal with these DevLogs is simple — we want to take you along on the development journey of Wi… | — | |
| Community | Winter Resort Simulator 3 officially ANNOUNCED! After a long spell of quiet, Winter Resort Simulator is back in the spotlight – and for good reason. While things may have seemed still on the surface, behind the scenes our team has been hard at work for over a year preparing for this very moment. Today, we’re thrilled to finally share the news. Watch the teaser to see what’s in store: Introducing Winter Resort Simulator 3 At last, we can reve… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.