Ember and Blade Demo
Playing now
22−11 vs. yesterday
15%of peak
All-time peak
151Oct 2025
Playing now
22−11 vs. yesterday
All-time peak
151Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Demo 2.0 Patch Notes Demo 2.0 Patch Notes 1. Action System Renewal · Combo System Added : Different combos trigger depending on the sequence of light and heavy attacks. Each combo has unique animations and attack ranges, and can be used to interrupt elite enemies’ attacks. · Stamina System Added : Dashing and heavy attacks now consume stamina. Consumption varies by combo type, and fully depleting stamina briefly pu… | — | |
| Community | [Director’s Note] A Sharper Battlefield, a More Vivid Sanctuary Hello, I’m Sean Jung, Art Director at Ember and Blade . It’s been a while since I last reached out! It feels like just yesterday I introduced myself in last year’s dev log, yet here we are, on the verge of launching Demo 2.0. A lot has happened both in and beyond the game since then, and the world we’re building has changed in many ways. In particular, for Demo 2.0 we focused on streamlining th… | — | |
| Community | [Dev Note] 1 vs. 1,000: Achieving Technical Excellence 1 vs. 1,000: Achieving Technical Excellence Hi everyone, this is my first time writing to you. I’m Danny, the Technical Director of Ember & Blade . In this developer’s note, I’d like to share the technical challenges our small team tackled, and the engineering behind Ember & Blade ’s massive 1 vs. 1,000 Musou-style combat. ────────────────────── 1. Prototyping Before we officially started devel… | — | |
| Community | Where Are We Headed – Director’s Note Hello everyone, I'm J. Kim, Director of Ember and Blade . Today, I want to talk about a decision that's going to shape the future of Ember and Blade . Over the past few months, we've spent a lot of time asking ourselves whether the current version of Ember and Blade is the best version it could be. We're currently working on a new demo that goes far beyond bug fixes, balance adjustments, or pol… | — | |
| Community | Demo Version Hotfix Update (26.05.20) Greetings, Demon Hunters, To improve the overall gameplay experience and address issues reported by players, a new hot fix has been applied. Please see the details below: · The length of Prologue A has been reduced by 30% to 40%. · Now, the result screen does not appear when you die in Prologue C. · A trigger has been added to move directly to Lumi after the first cutscene in the Sanctuary. · T… | — | |
| Community | Demo Version Hotfix Update (26.04.27) Greetings, Demon Hunters, A new hotfix has been deployed to address multiple gameplay and system issues discovered following the recent update. System & UI • Save System : Fixed a critical issue in the save slot menu where the first slot appeared selected by default, but clicking “Delete” would unintentionally remove the most recently played save file. • Client Stability : Fixed an issue where… | — | |
| Community | Demo Version Hotfix Update (26.04.22) Greetings, Demon Hunters, We’ve rolled out a hotfix to resolve several gameplay and system-related issues identified after the latest update. Fixes & Updates: • Prologue: Fixed an issue where two Lucians would appear when moving to the upper right • Cutscenes: Fixed an issue where the reflection map would occasionally display incorrectly in the prologue • Audio: Fixed an issue where an attack w… | — | |
| Community | Demo Version Hotfix Update (26.04.21) Greetings Demon Hunters, We have deployed a hotfix to address several gameplay and system-related issues identified following the latest update. Fixes: • Fixed an issue where the Artifact Closet cutscene would not trigger • Fixed an issue where dew was not dropping from the Arbor Reach • Fixed an issue where the achievement did not unlock after reaching the final level of the Arbor Crucible • F… | — | |
| In-game event | Ember and Blade Demo – Patch Notes (2026.04.21) Greetings Demon Hunters, A new chapter begins. Step into an enhanced experience with a brand-new prologue, the triumphant return of Arbor’s Crucible, refined combat systems, full voice acting, and smoother gameplay across the board. This is the biggest demo update yet. Begin your journey with a newly added prologue designed to deepen world immersion, enrich the story, and create a stronger open… | — | |
| In-game event | Ember and Blade Demo – Patch Notes (2026.03.24) Greetings Demon Hunters, This update introduces exciting new meta content and enhances the overall combat experience, giving you more ways to customize your playstyle and enjoy more dynamic battles. Check out what’s new below. Experience strategic, build-driven gameplay through diverse Arcana combinations. A total of 54 new Arcana cards has been added (10 Major / 44 Minor), allowing players to… | — | |
| In-game event | Ember and Blade Demo – Patch Notes (2026.03.10) Greetings Demon Hunters, As stated in our roadmap, Phase 2 of the game improvement initiative is now live. This update introduces gameplay adjustments, performance optimizations, and improvements based on community feedback. Below are the specific changes included in this patch update: Improvements: Quality of Life Improvements · Currency Visibility: Currency icons now appear in item descriptio… | — | |
| Community | Demo Version Hotfix Update Greetings Demon Hunters, We have released a hotfix to address several gameplay and system-related issues identified after the latest update. Below are the specific changes included in this hotfix: Fixes: · Resolved an issue where Prologue Grace did not function correctly with Level 3 Blessings. · Fixed an issue where “Non-Stop Riff” damage was not properly counted toward total Blessing damage i… | — | |
| In-game event | Ember and Blade Demo – Patch Notes (2026.02.24) This update marks the first major step in our demo improvement roadmap. This patch focuses on clarity, progression depth, and combat flow. It includes core system overhauls and one of the most requested features from the community, the minimap. New Features · A minimap has been added to improve navigation and combat awareness. · You can now see nearby terrain, enemies, and key interactable obje… | — | |
| Community | Ember and Blade - Demo Update Roadmap Ember and Blade Demo Update Roadmap for 2026 In continuation of our last announcement, we’re excited to share our structured demo update plan for the next three months. From February through April, Ember and Blade will receive monthly updates focused on improving core systems, combat feel, and early-game clarity. Each phase builds toward a stronger, more complete version of the game ahead of ou… | — | |
| Community | Dev Diary: New Year Update + Development Progress Greetings from the Ember and Blade team. Happy New Year! We’re deep into development and 2026 is shaping up to be a big year for us. Thanks for sticking with the project and continuing to push us with your feedback. Today we’re sharing a new in-development build. In the video you’ll see: · Part of the Act 3 boss fight · Gameplay with the new weapon type, the Gauntlet · Early prototype footage o… | — | |
| Community | Celebrate the Holidays in Ember and Blade Demo Greetings community! As we wrap up the November Thanksgiving Update and the Leaderboard event, we wanted to close the year on a festive high note. With Christmas around the corner, the Sanctuary of Oblivion has taken on a new holiday look. Step inside and enjoy the season’s atmosphere! We also want to share a warm thank you with everyone who has supported Ember and Blade. Your feedback and enth… | — | |
| Community | Legends Rise: Infernal Trial Winners Only the strongest survived the crucible! After clashing with endless hordes and unpredictable trials, the conquerors of the Infernal Trial now ascend into legend! Their victory won’t fade; it will be carved into the very world of Ember and Blade. From personalized lore-driven weapon variants to in-game credits, exclusive perks, and official channel recognition, their glory lives on! By the gra… | — | |
| News | The Infernal Trial Returns — Arbor’s Crucible Reopens for November Event As mentioned in our earlier sneak peek, the Arbor’s Crucible has returned! The punishing endgame arena first introduced during Steam Next Fest is now live as a limited-time event, running from November 10 through December 8 (PT). Step into the Infernal Trial, where you’ll battle relentless waves of enemies under randomized blessings for a place on the global leaderboard. Only the fiercest demon… | — | |
| Community | Dev Diary: Coming soon, Fenrix 3.0 upgrade (Thanks to our community) Hi everyone, this is J. Kim. It’s been a while! First, a huge thank-you for all the support during the Steam Next Fest demo. Far more people played than we expected, and the feedback we received has been incredibly motivating. It also strengthened our resolve to make Ember & Blade the best game it can be. Today’s devlog focuses on the issue we heard about most: dialogue and voiceover. After rev… | — | |
| Community | Ember and Blade Demo - November Update Sneak Peek November is finally here —and with it comes a seasonal twist to the world of Ember and Blade. For a limited time, Sanctuary glows under a warm autumn light, dressed in Thanksgiving décor and more than a few pumpkins to keep things spooky. Some unlucky elite monsters have even found themselves cursed with pumpkin heads in the spirit of the season. But that’s not all. The upcoming November Update… | — | |
| Community | Thank You for Playing the Ember & Blade Demo! What a week! Thank you to everyone who played the Ember & Blade demo, shared your thoughts, streamed, or left a review. We spent the past few days watching your runs, reading every comment, and laughing (and sweating) along with your reactions. Next Fest has been a huge moment for our team. We learned a lot, saw where we can do better, and found out what parts of the game truly resonated. After… | — | |
| Game update | Ember and Blade Demo – Patch Notes (2025.10.17) The second demo patch is now live! We want to thank everyone who’s played so far and shared honest, thoughtful feedback, it’s been incredibly valuable for the team. This update focuses on several quality-of-life improvements and important bug fixes to make the demo smoother and more enjoyable to play. See the full details below. Quality of Life Improvements · After purifying the Arbor during th… | — | |
| Game update | Ember and Blade Demo – Patch Notes (2025.10.15) Our first demo patch is live! Huge thanks to everyone who played during Steam Next Fest and sent us feedback, it’s been a big help. This update focuses on combat tuning, a few key bug fixes, and some general stability work. Let’s get into it. Game Balance Adjustments · Slightly increased damage of Baphomet’s slam attacks · Slightly reduced damage of Baphomet’s quick attacks · Reduced Baphomet’s… | — | |
| Community | 🎧 Ember and Blade Original Soundtrack: Arcanus, the Faceless We’re so excited to finally share another brand new track from the Ember and Blade soundtrack list, the Arcanus’ Theme. This track was written to capture the tragic elegance and raw emotion of Arcanus, the Faceless. Built around classical violin arrangements, it flows between grace and fury, beauty and darkness. A perfect reflection of a soul that has lost everything. We composed this Act 2 bos… | — | |
| Community | Ember and Blade – Steam Next Fest Demo : Release Notes 10/13/2025 The wait is over — the Ember and Blade Steam Next Fest Demo is live! Thank you for all the support and excitement leading up to this moment. We’ve been grateful for your patience and enthusiasm, and this build brings gameplay balance updates, localization fixes, and performance optimizations shaped by your feedback. Here’s what’s new and improved in the latest demo build: Gameplay Balance · Inc… | — | |
| Community | Ember and Blade joins Steam Next Fest – October 13–20 The gates to the Sanctuary are opening once again! From October 13–20, Ember and Blade returns for Steam Next Fest with a new, expanded demo that takes you deeper into the war against the Archdemon. Here’s what awaits you in the upcoming Ember and Blade - Demo : · Act 2 unlocked – Enter the Forsaken Library, where forgotten knowledge hides new dangers · New Angels – Remiel and Galiliel descend,… | — | |
| Community | Upcoming Steam Next Fest Demo – Director’s Note Hello everyone, This is J. Kim, Director of Ember and Blade. It’s hard to believe two months have already passed since our last demo. Time has flown by, and once again I want to thank you for the incredible support, feedback, and enthusiasm you shared with us. Since then, the team has been focused on building new features, expanding content, and reviewing the feedback from our initial release.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.