
This update marks the first major step in our demo improvement roadmap.
This patch focuses on clarity, progression depth, and combat flow. It includes core system overhauls and one of the most requested features from the community, the minimap.
A minimap has been added to improve navigation and combat awareness.
You can now see nearby terrain, enemies, and key interactable objects while exploring
Blessing System Rework
The Blessing selection and leveling structure has been redesigned.
Choices are now clearer, scaling is more consistent, and build identity is stronger across runs.
Relic System Rework
Relic equipping and unlock mechanics have been restructured.
Relics now integrate more naturally into progression and provide clearer strategic impact.
Arbor’s Grace Upgrade Rework
The Arbor's Grace upgrade system has been rebuilt.
The upgrade tree and costs for Arbor enhancements have been rebalanced.
Act Ⅰ Route Adjustments
Map paths have been refined to support more natural exploration flow.
New Act Ⅰ Monsters
New original enemies have been added to diversify combat patterns and increase encounter variety.
General Balance Adjustments
Enemy tuning and progression balance have been updated across Act Ⅰ.
We hope you enjoy the improved systems and new features.
Thank you for your continued support, and we look forward to your feedback as you explore the updated content!
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