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Ember and Blade Demo›Events›Ember and Blade – Steam Next Fest Demo : Release Notes 10/13/2025
Community

Ember and Blade – Steam Next Fest Demo : Release Notes 10/13/2025

Ember and Blade Demo · published 11 months ago

All eventsPlayers around this dateRead on Steam

The wait is over — the Ember and Blade Steam Next Fest Demo is live!

Thank you for all the support and excitement leading up to this moment. We’ve been grateful for your patience and enthusiasm, and this build brings gameplay balance updates, localization fixes, and performance optimizations shaped by your feedback.

Here’s what’s new and improved in the latest demo build:

Gameplay Balance

  • Increased Fenrix’s base HP from 200 → 250

  • Reduced duration and tracking speed of Thornwalker’s tentacle attacks (Act I mid-boss)

  • Baphomet ATK reduced from 25 → 15

  • Baphomet HP reduced from 350,000 → 330,000

  • Slightly reduced overall ATK of Arcanus

  • Decreased movement speed for certain monsters in Act II – The Forsaken Library

  • Main Act bosses no longer scale HP/ATK with unpurified Arbor nodes

Rewards & Progression

  • Slightly reduced prices for items sold at Shay’s Hideout

  • Lowered activation cost of Faded Angel Statues

  • Increased HP Orb drop rate from elite monsters

  • Reduced Arbor node upgrade costs

  • Increased Dew (currency) drops in Act II

  • Lowered purchase cost of Artifacts


Fixes & Adjustments

  • Fixed an issue where Relic Blueprints did not drop in Act II – The Forsaken Library

  • Dash Attack, Regain, Divine Crescendo, and Flash Counter can now be purchased without acquiring Grace of Buds first

  • Corrected description text for Celestial Ripper

  • Fixed display and jackpot rate indication for Frenzied Spin

  • Fixed an issue in Arbor’s Crucible where the score continued accumulating past intended thresholds


Localization

Fixed incorrect language mapping between:

  • French ↔ Spanish (Spain)

  • German ↔ Portuguese (Brazil)


Performance & Stability

  • Fixed occasional freezes and crashes in certain environments

  • Improved error handling across multiple systems

  • Optimized UI rendering, effects, indicators, and monster spawning


We’ve poured a lot into this demo, and we’re thrilled to finally share it with you.

Enjoy your time in Arbor, and if you have thoughts, feedback, or favorite moments, we’d love to hear them. Every bit helps us make Ember and Blade stronger for our launch!

Stay Connected

Follow our channels for updates, dev posts, and community events:

  • Twitter/X: https://x.com/Ember_n_Blade

  • YouTube:

  • Discord: https://discord.gg/zjSc6nJd

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