Demo 2.0 Patch Notes
1. Action System Renewal
- Combo System Added : Different combos trigger depending on the sequence of light and heavy attacks. Each combo has unique animations and attack ranges, and can be used to interrupt elite enemies’ attacks.
- Stamina System Added : Dashing and heavy attacks now consume stamina. Consumption varies by combo type, and fully depleting stamina briefly puts you into an exhausted state. A stamina gauge and exhaustion indicator have been added to the UI, and both recovery speed and max stamina can be increased through growth.
- Improved Input Responsiveness : Attack pre-input handling and target have been refined so that consecutive attacks flow more smoothly.
- Combo Camera Effects : The camera now reacts dynamically as combos progress.
- Secondary Weapon (Crossbow) Removed : The auto-firing crossbow, a secondary weapon, has been removed. Related UI text and the special-attack cooldown stat have also been cleaned up.
2. Weapons
This demo features three weapons: Sword, Hammer, and Shotgun.