Vital Shell
Playing now
13−1 vs. yesterday
3.2%of peak
All-time peak
409Jan 2026
Playing now
13−1 vs. yesterday
All-time peak
409Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V 1.2.0.2 Howdy all, Few small enhancements/bufixes here: · Improved save file handling to prevent memory_card.res corruption · Prevent a crash when memory_card.res is corrupted (falls back to backup or creates a fresh save) · Fixed a bug where pressing escape or B on P2's shop would cause a state desync · Adjusted the multiplayer camera to account for camera angle and improve visibility at the bottom of… | — | |
| Major update | V 1.2.0.0 Local Co-op & Steam Workshop Howdy All, Big patch here! This adds 2 player local co-op as well as Steam Workshop support for modding. I'm working on some public documentation for modding, but please reach out on the Discord modding channel in the interim. In additional to local co-op I've brought in some new protocols. Each shell now gets a class specific protocol that offers opportunities to lean into certain builds or sw… | 23474992 | |
| Game update | 1.1.0.10 Small but important ones here, apologies for the patch spam. Overall things are looking stable given how much had to slide around for mods/co-op. Thanks all! · Fixed a bug where the Nova achievement wasn't correctly being tracked · Fixed a bug where pausing and unpausing during the "WAVE COMPLETE" message would start the timer prematurely in Arcade mode. | — | |
| Game update | Hotfix 1.1.0.9 Apologies for this one, a nasty bug. Fixes a bug where certain achievements and unlocks weren't being tracked properly. Additionally, all steam achievements are now localized and the game now has a Chinese title & logo. Thanks all, Marvin Wizard | — | |
| Game update | Patch 1.1.0.8 - Reroll Update Howdy All, Big patch under the hood here. This has all of the infrastructure changes required for local co-op and modding. I just have a bit more QA to do before it goes live. Aside from that, there is a major update to how reroll gems work. They are now permanent, but their drop rate goes down every time you find one. Everyone who has already progressed through the game will be granted permane… | — | |
| Game update | 1.1.0.7 - OpenGL improvements, Simplified Chinese fix Howdy Everyone, Long time no patch. This is a small but important one, it fixes OpenGL for players on integrated graphics and hopefully makes the game a bit more accessible for low end systems. I also fixed an issue with the font used for simplified Chinese where the character 回 was not rendering correctly. I'll also be turning on launch options for Windows players to be able to easily launch v… | — | |
| Game update | 1.1.0.6 - Small Fixes Howdy All, It's been 2 weeks since the last update, feels like a crime. Wanted to get a small one out with some important fixes. · Russian localization improvements for clarity around unlock criteria · Fixed a bug where firing many projectiles could cause some periodic flashing on the screen · Fixed a bug where the sword audio on Koenig would not fully mute when SFX were set to 0 · Continued pe… | — | |
| In-game event | V 1.1.0.4 Localization - Demo Update - Bundles and More Howdy All, Couple things to cover here. You may have noticed a few bundles on the Steam page now. Vampire Survivors was of course a large influence on the game, so it is really awesome to have them bundled with Vital Shell. And then BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT, another game harking back to times passed in a way tha… | 21924210 | |
| Game update | Expanded Gamepad Support & Localizations - V 1.1.0.3 Howdy all, Scary patch here, moving to my own fork of Godot. · Fixed a bug where repeatedly hitting B or escape would close the boss cutscene player and break pause functionality · Fixed various places where text was not localized · Normalized dithering, should no longer look chunky on small screens or washed out on large displays · Add German & Turkish Localization · Fix a variety of crashes a… | — | |
| Game update | Hotfix V 1.1.0.2 Apologies for the patch spam, fixed a game breaking bug with this week's challenge modifier. · Fixed a bug where Blood Pact was inflicting damage while the game was paused · Fixed a bug where certain USB audio devices were losing all sound after entering the main menu Thanks all, Marvin Wizard | — | |
| Game update | V 1.1.0.1 Few quick follow-ups to yesterday's patch. · Added Italiano localization · Removed a debug setting that was left in options · The border is actually black now in full screen Thanks all, Marvin Wizard | — | |
| In-game event | Arcade Mode Update V 1.1.0.0 Howdy Everyone, I've been grinding this past week and some change on some new game modes. I have updated challenge mode, which is now more broadly Arcade Mode. It features 3 game types: Classic - Challenge mode as you know it today Weekly Challenge - Classic mode locked to a specific shell with 3 random modifiers applied, new shell and modifiers with every weekly reset Arena - A game mode for e… | — | |
| Game update | V 1.0.1.5 Howdy everyone, Wanted to get a few QOL changes plus a Burn buff in before I lose power from this snowstorm. · Burn damage is now distributed across 3 ticks instead of 4 · Burn damage tick speed has been increased · The detail page for Volatile Shell now lists all bonuses granted, accessed by clicking the protocol on the equipment panel · Treasure Hunter now additionally awards a free reroll in… | — | |
| Game update | V 1.0.1.4 - Reroll Gem Debt Quick fix for a bug that allowed you to go into reroll gem debt. Your debt will be forgiven once you enter a shop. Sorry about that! Marvin Wizard | — | |
| Game update | V 1.0.1.3 Howdy all, Couple updates for the weekend. · Update Localization for Blood Temple, Missile Circus, and Spirit Bomb unlocks to use the language "as Meteor/Bloodfang/Sidewinder" to better clarify the unlocks must be performed playing as the respective shell · Alt + Enter now toggles between windowed and full screen mode · The game now launches full screen to help improve launch window behavior; t… | — | |
| Game update | V 1.0.1.2 - Class Leaderboards Morning everyone, I wrapped up class leaderboards last night and wanted to get this out. · Reduced the file size of the game icon which may prevent launch window issues on Windows · Added additional leaderboards for each Shell, these aren't backfilled so will require new runs to populate Very curious to see how the times shake out across each Shell. Thanks as always, Marvin Wizard | — | |
| Game update | V 1.0.1.1 Couple small fixes this morning plus an initial pass over Simplified Chinese, Traditional Chinese, and Korean localizations. These need to be QA'd by the translators, so I will hold off on adding the languages to the Steam page until they are considered finalized. · Fixed a bug where the Koenig achievement wasn't triggering if you've played the demo, should now trigger upon entering a level as… | — | |
| Game update | Balance Patch #1 V 1.0.1.0 Howdy everyone, Big patch here with some important fixes and balance updates. Bug Fixes · Fixed a gnarly bug where explosion crits were doing 0 damage (including Shifting Staff attacks) · The number of enemies spawned during Challenge Mode is now consistent · Fixed a bug where the Koenig achievement triggered upon launching the game · Fixed a bug where enemies could spawn burning · Fixed a bug… | — | |
| Game update | Cursor Updates & Improvements - V 1.0.0.11 Howdy all, I've got a nice cursor update here as well as some small bugfixes and tweaks. · Added the ability to resize the cursor · Added two additional cursor shapes · Added 5 additional high contrast cursor colors · Added a toggle to always display the cursor · Fixed a typo on the credits page · Removed the game guide animation when opening from the pause menu · Fixed a bug where the Earth Sh… | — | |
| Game update | Controller Overhaul - V 1.0.0.10 Large scary patch here, with the goal of bringing more stability to various controller configurations. I wanted to save this for the weekend where I'll be able to triage issues more rapidly. · Improvements to Russian Localization · Base game font now supports cyrillic characters (should improve interface behaviors in Russian) · The game now attempts to listen to a single controller (fixes doubl… | — | |
| Game update | V 1.0.0.9 Pushing more patches before going into work, like a crazy person. · Increased the grace period iframes after taking damage (could almost call this a bug as short as the window was) · Fixed a bug where rapidly activating Static Field or Aegis could consume a charge and trigger the cooldown without granting the effect. · Specials can now be continuously activated by holding the keybind, with the… | — | |
| Game update | Patch V 1.0.0.8 Morning All, Wanted to get some low hanging fixes and display options in before I head into the ol' day job. · Continued work on improving launch window behavior · Added vsync to display options (on by default) · Added FPS limit to display options (unlimited by default) · Adjusted audio output latency to (hopefully) improve some of the audio issues folks with USB audio devices were experiencing… | — | |
| Game update | V 1.0.0.7 Howdy all, got another small one with a two important fixes. · Fixed a crash that was occasionally happening in the Game Guide · Fixed a bug where it was possible to double tap done on the resonance panel and double increment a wave I believe this is the last of the major crashes that I'm aware of. Going to start taking a look at some of the common quality of life requests and fixing smaller me… | — | |
| Game update | V 1.0.0.6 Just a small patch for the weekend. I'm still focused on stability before making any larger changes. · Fixed a bug where potency devotions weren't correctly being applied · Fixed a bug where Memory Card profiles were showing 99% progress with all unlocks complete · Buff indicators now correctly wrap instead of extending off screen when more than 4 are active Going to catch up some sleep this we… | — | |
| Game update | Hotfix V 1.0.0.5 Yikes, Sorry everyone, I introduced a crash when adding the achievement check for the completed devotion. Wanted to get this patch out quickly to resolve the issue. The achievement will now trigger any time you hit the start screen, restart not required. Thanks to all who reported the issue, Marvin Wizard | — | |
| Game update | Day 4 - V 1.0.0.4 Super tiny one here, but with two important fixes. · The game now correctly pauses when the steam overlay is triggered · Added a provisional guard rail to ensure victory triggers if the game gets into a state where the wave is over 20. Some players have reported getting stuck on "Wave 21" where the final boss is defeated and the clock just ticks forever. If anyone is able to share logs from bei… | — | |
| Game update | Day 2.5 - V 1.0.0.3 A couple more small fixes I wanted to get in today. · Added some self-healing to the settings config for player's whose config got corrupt by the old bug. Auto attack and manual aim settings will be reset to defaults if bad values are detected. · Improved handling (hopefully) of launch window behavior for users with multi monitor setups. · The achievements for maxing out a devotion should now t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.