Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Vital ShellNewsDay 2.5 - V 1.0.0.3
Game update

Day 2.5 - V 1.0.0.3

Vital Shell · published 9 Jan 2026, 02:37 UTC

All newsPlayers around this dateRead on Steam

A couple more small fixes I wanted to get in today.

  1. Added some self-healing to the settings config for player's whose config got corrupt by the old bug. Auto attack and manual aim settings will be reset to defaults if bad values are detected.
  2. Improved handling (hopefully) of launch window behavior for users with multi monitor setups.
  3. The achievements for maxing out a devotion should now trigger correctly during the post game recap. (Previously wasn't triggering till re-launching)
  4. Special weapon audio now correctly routes through the SFX audio bus
  5. Fixed a bug where Static Field particles displayed before initial activation
  6. Reroll gem count will now correctly update on the player info carousel when rerolling

Slowly chipping away at getting things stable, thanks everyone for all the feedback and reports.

Your Friend,
Marvin Wizard

More from Vital Shell

Other announcements

All news
Community10 Sep 2026Vital Shell for PC CD-ROMHowdy All, For any physical media enthusiast out there, Vital Shell PC CD-ROM is now available for pre-order. I had the opportunity to do the physical distribution and thought it would be in the spirit of the game, and just something nice to have on the shelf. Vital Shell - PC (PRE-ORDER) – LOOT BOX GAMING On a side note, Vital Shell's first daily deal was at the end of August and the sale runs…Game update10 Jul 20261.2.0.5 - Improved Workshop SupportHowdy all, I've had to spend a few weeks away from the computer this Summer, but I'm finally back with some small workshop related fixes. · Fixed a crash when adding workshop items to endless mode loadouts then loading the game with the mod disabled · Fixed a bug where selecting Attunement, then backing out before committing to an element resulted in a phantom mod being added to your equip pane…Game update5 Jun 2026V 1.2.0.3Small fixes to modding/mod database loading. Also updated MarvinsExample in workshop to make sure the added items were unlocked by default. Adjusted the native Linux build for better compatibility with older devices. Thanks everyone!