Pushing more patches before going into work, like a crazy person.
It's been really fun to watch folks play on twitch and on youtube. It was clear the grace period after taking damage was too short, this should prevent that feeling of going 100-0 in the blink of an eye.
Today is the last day of the launch week and I couldn't be happier. Things are getting much more stable regarding crashes and larger bugs. I'm excited to get some of these quality of life changes in.
I've got an always visible aim line in the works to help with mouse aiming and then will be putting most of my effort into some accessibility improvements, most importantly key rebinds.
I am also very keen on getting class specific leaderboards set up, and from there taking a pass of balance.
Can't thank yall enough for playing the game and providing so much great feedback and reports.
Your friend,
Marvin Wizard