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Vital ShellNewsController Overhaul - V 1.0.0.10
Game update

Controller Overhaul - V 1.0.0.10

Vital Shell · published 16 Jan 2026, 16:59 UTC

All newsPlayers around this dateRead on Steam

Large scary patch here, with the goal of bringing more stability to various controller configurations. I wanted to save this for the weekend where I'll be able to triage issues more rapidly.

  • Improvements to Russian Localization

  • Base game font now supports cyrillic characters (should improve interface behaviors in Russian)

  • The game now attempts to listen to a single controller (fixes double input bugs with services like Steam Input or DS4Windows)

  • Added an initial pass of key remapping to options (No analog sticks or mouse remapping yet)

  • Updated the controls display in the game guide to correctly reflect re-bound controls

  • Added the ability to select the desired gamepad in options if multiple input sources are detected

  • Interface navigation behavior has been reworked to allow for full keyboard navigation in all menus

  • Improved handoff between keyboard and mouse to improve keyboard navigation

  • In support of the above changes, arrow keys no longer function by default for player movement and need to be set in key bindings if they are the desired movement keys

  • Fixed a bug where Mirror Image was losing 2 stacks in one hit

  • Added brief iframes to Mirror Image procs to prevent multiple stacks from getting popped in a single frame

  • Fixed a bug with Final Answer where certain resonance effects were being fired upward instead of forward

  • Updated the game guide with full game art

Keep me posted on any new problems you're running into with controllers or keyboard navigation. The big thing is now the game tries to only listen to a single controller, which should fix all of the double input bugs folks were running into, but does add some complexity and points of failure. If multiple input devices are detected there is a selector available to target a specific controller inside the Control options.

I will likely have a patch coming soon with support for an always visible aim-line toggle for mouse aimers, I have not forgot about yall.

Beyond that there will be a balance patch and class specific leaderboards coming soon. Hoping to go turbo-mode this weekend.

Thanks as usual for all the great reports and feedback, please let me know of any controller/key-binding issues that arise.

Your friend,

Marvin Wizard

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