Howdy all,
Couple updates for the weekend.
I've been trying to figure out this Godot problem with the window opening into the corner. I did some research and found other games on Godot 4 have the same issue, which makes me fear it may be precarious to fully fix. I've updated the game to launch into full screen by default as well as added the ability to toggle between full screen and windowed with Alt + Enter. I'm hoping the combination of these two things will help with the windowing issues. Let me know how this is working.
After fixing the Burn issues (applying to deactivated enemies/spawning burning) it looks like Burn damage may be lagging, I'm watching this closely and will likely make some adjustments there.
Thanks as always,
Your friend,
Marvin Wizard