Cube Foundry
Playing now
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All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | [1.7.4] Polish Prestige Page && Minor Improvements Prestige Page · Auto-center on the first available upgrade now actually works · Updated misleading copy in the prestige tutorials · SVG connector lines no longer trigger per-frame getBoundingClientRect reflows — they stay glued to the cards during pan/zoom without lag · Removed Quick Start I/II/III and the Momentum 1/2/3 chain from the prestige tree General · Fixed first-launch language detecti… | 23217571 | |
| Game update | [1.7.3] Overclock Rework Overclock Rework · Brand-new Overclock button — replaced the static fire icon with an animated pixel-art flame. Idle, active, and cooldown each have their own sprite and behaviour · CPS heat gradient — when overclocking, the CPS counter in the top bar now smoothly transitions from cyan to red as system stress climbs. · Doubled max stress capacity — overclock now takes roughly twice as long to p… | 23206162 | |
| Game update | [1.7.2] Balance Changes & Minigame Indicator Balance Changes & Minigame Indicator Balance · Generators 1–19: Minor output adjustments. · Generators 20–52: Moderate output adjustments. · Astral Boost: Raised the required generator threshold from 5th to 10th; compensated by increasing the base price of generators 7–9. UI / Minigame · Improved the TFUE by condensing its content and adding a writing effect. · added a indicator for the minigam… | 23185572 | |
| Game update | [1.7.1] Minor Changes Bug Fixes · Fixed per-generator card "Per Unit" / "Tot." values being stale and not updating correctly. · Fixed auto-buy on prestige reset incorrectly capping spending at 25% instead of the intended 100%. · Fixed prestige reset unconditionally re-enabling the generator auto-buy toggle every time — generators now correctly retain their actual setting from 'gameSettings' in localStorage. · Variou… | 23168561 | |
| Major update | Cube Foundry — v1.7.0 — The End? CubeFoundry — v1.7.0 — The END ? Five weeks (-Ish) of work since 1.6.11. The headline is performance — the game now uses every core your CPU has — but on top of that there's nearly a New game. Highlights · True multi-core. Late-game stutter is gone. FPS went from ~7 to 30-50 average; main-thread blocking dropped 87%. · Garden minigame. Grow plants, brew potions, spend them on time-skips, tick b… | 23156681 | |
| Game update | [V1.6.15] Performance & UI Smoothness \ Performance & UI Smoothness Performance & UI Smoothness · Smart UI Rendering: Replaced the global UI refresh with a smart "dirty flags" system. The game now only updates the UI elements that actually change, completely eliminating late-game UI stutter. · Extreme NG+ Lag Destroyed: Fixed heavy lag spikes in NG+ cycles 5 and above by removing redundant effect recalculations. · Autobuyer Optimiz… | 22507170 | |
| Game update | [V1.6.14] Late-Game Scaling & Steam Process Fix Balance & Progression · Base CPS Adjustments: Updated the base CPS values for the Cosmic Fabricator and Astral Constructor generators. · Mid to Endgame Scaling: Increased the cost scaling factor for all generators from the Quantum Weave to the end of the current content to ensure a balanced late-game economy. Bug Fixes · Clean Exit: Fixed an issue where the game process would occasionally linge… | 22485891 | |
| Game update | [V1.6.12] Generator && Socials Icons Rework \ Generator && Socials Icons Rework Visual Enhancements · Icon Overhaul: We have completely redesigned 38 generator icons . · Cleaner Aesthetic: The new icons feature bold outlines and a simplified style. This makes them much easier to recognize at a glance and blends perfectly with our new UI design. · Social icons reworks also Here are a few examples of the new look: before after before after… | 22425817 | |
| Game update | [V1.6.10] Early-Game Rebalance && Visuals & UI Enhancements \ Early-Game Rebalance, Visuals && more Balance & Progression · Early-Game Rebalance: Steeper early cost curves and slightly reduced base CPS, balanced by an extended efficiency ramp and new compensating upgrades. · Prestige Buffs: Increased the effects of prestige upgrades in the 5k–100k cost range. · NG+ Buffs: Boosted the procedural upgrade effects on the NG+ page. · Nerf overclock upgrade e… | 22386957 | |
| Game update | [V1.6.8] UI Polish & Display Fixes Hello Guys! Visual & Readability Improvements · Card Text: Darkened the text for card bonuses/penalties and increased font weight for better readability. Bug Fixes · Generator Display: Fixed an issue where the generator count would incorrectly cap its display at "1K" for values over 1000. · Prestige Summary: Fixed a bug where the prestige panel would panic-inducingly show "+0.00 PP" and missing… | 22338530 | |
| Game update | [V1.6.5] QoL Update: Time-to-Afford & Rebalance Hello Guys! New Quality of Life Features · Time-to-Afford: Generators and Upgrades now feature a countdown timer, letting you know exactly when you'll reach the required currency. Major Balance Adjustments · Celestial Flow I: Boosted the first prestige upgrade from 20% to 100% CPS . · Card System Buff: Positive card effects are now 1.5x stronger . · Garden Speedup: Cube Garden plant growth time… | 22237342 | |
| Game update | [V1.6.4] 3D Cube & UI Rework Hello guys! Patch notes: - Performance & Memory Optimization s · Stability: Fixed multiple memory leaks for better long-term performance. · Optimized Caching: Enhanced memory management for Nebula and Star rendering. · GPU Efficiency: Refactored legacy code and reduced overdraw to lighten the load on graphics cards. · UI Polishing: Generator card refreshes are now limited to 0.2s intervals to o… | 22221437 | |
| Game update | [V1.6.3] Minor Patch Hello guys! Bug Fixes · Cube Garden: Fixed a bug where the Sell Bonus was lost upon neighbor changes or field expansion. · Steamworks SDK: Patched an issue with SDK threads that kept the game status as "Running" on Steam after exit. · UI Refresh: Minigames now force a full UI re-render to ensure all visual elements and stats are correctly displayed. -Jabran | 22218966 | |
| Game update | [V1.6.2] Added Auto Prestige & Content Update New Features · Auto Prestige Upgrade: enables auto-prestige by sacrificing Prestige Points (PP). · New upgrades added for all generators, bringing the total from ~950 to 1,364 . Balance & Progression · NGPP Cycle Decay: Tuned the decay rate from 0.97 to 0.95 and adjusted the floor from 0.25 to 0.20 . · NG+ Scaling: Cycle requirement steps now increase progressively for a more balanced challenge… | 22197599 | |
| Game update | [V1.6.1] Bug Fixes && Balance Changes Patch Notes: Potion Rebalance & Progression Fixes Balance Changes · Potions Reimagined: Significant power increase ( 4x-8x ) across all potions. · Duration Adjustment: Potions now last half as long to encourage more strategic usage. Bug Fixes · Time Skip Fix: Resolved overflow errors related to potion time skips. · Progression Fix: Corrected mini-game unlock conditions. Generator IDs for tiers… | 22160951 | |
| Major update | [V1.6] New Minigames & Bug Fixes New Content & Bug Fixes New Features · 7 New Minigames: Dive into new challenges and earn more rewards. · Potions: New strategic depth added through consumable potions. Bug Fixes & Optimizations · Autobuyer: Fixed overflow errors when values reach extreme numbers. · UI Improvements: Fixed top bar text wrapping and overflow on compact resolutions. · Input Fix: Upgrades now register on the first… | 22154567 | |
| Game update | [1.5.3] UI Improvement && Mastery Rework Hello Guys! Patch Note: · Added Lifetime Stats: You can now view your "Total Cards Drawn" in the panel. · UI Update: Added "Total + Potential" Prestige Points to the top bar. · Mastery Bar Clarity: Changed the hover display from a percentage (%) to a multiplier (x) for better readability at a glance. · Fixed a bug in the mastery logic calculation. -Jabran | 22045296 | |
| Game update | [1.5.2] Stability & Performance Patch Hello Guys! nothing interesing to read today, just a stability patch to reduce the tecnical debt accumolated by the last few updates Patch Notes: · Optimized hot-path BigNumber operations · Reworked CPS/CPC recalculation and implemented CPS/CPC compute worker · implemented the geometric series for bulk costs (must needed for the astral cost increse) · Reworked the upgarde rendering · Removed LR… | 22033725 | |
| Game update | [V1.5.1] New Balance && Addressing the Achievement issue Hello Everyone! before the Patch note and after that i will address current situation, take accountability, what will in future to prevent this. Balance: · Reduced costs for late-game and end-game generators . · Added 24 new upgrades scaling from 1e300 to 1e500. · Increased card bonuses from 5x to 9x to make them a more central part of the gameplay. · Eliminated the double penalty cycle (sequen… | 22024787 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.