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Cube FoundryNewsDemo OUT! + MASSIVE POLISH UPDATE
Major update

Demo OUT! + MASSIVE POLISH UPDATE

Cube Foundry · published 14 Jul 2026, 07:55 UTC

All newsPlayers around this dateRead on Steam

There's a Demo now!

(Yesterday i pushed the update but not the patch note sorry)A standalone Steam demo: the first 10 generators, a simplified Prestige, a "taste" of Astral boosts and its own set of achievements. Your demo progress carries into the full game via a new Save Export / Import "continue code" (Settings → Data Management), which also just makes backing up your save easy. The game can even run in a browser now through itch io.

UX/UI

  • Generators can now "Ascend": max out a generator's astral tier and it goes out in a blaze of glory, then retires.

  • Hover any upgrade to see exactly how much each generator will produce before you buy.

  • Multi-Core Processing toggle with a thread slider for big late-game saves.

  • Quick generator filters: "Affordable only" + Expand/Collapse all.

Way more "juice"

Buying things feels good now, count-ups and flashes on purchase, cards that animate in, punchier floating click numbers, and top-bar counters that motion-blur as they climb. The 3D starfield was rebuilt as a living sky that grows with your empire (twinkles, shooting stars, cursor parallax, event flares). Fresh fonts, a cleaner mastery bar, polished tutorials, and a revamped language-select screen.

Balance you'll feel

  • Mastery is actually reachable now (the old milestones were mathematically impossible).

  • Prestige & NG+ pacing smoothed: gentler walls, better early-cycle rewards, a real head-start.

  • Clicking matters again in the late game.

  • Astral boosting is now a fast, frequent loop instead of a rare slog.

  • Fixed a nasty math bug where buying a generator past ~200 units could lower your CPS. Never again.

Big stability wins

  • Fixed the dreaded "cube clicks freeze the game" bug (three separate causes).

  • Frozen panels, stale/jumping CPS numbers, and a silently-lost astral bonus all fixed.

  • Crash-proof saves (atomic writes, bigger cap, cloud-fail warning).

  • Windows no longer get lost off unplugged monitors or oversized on small laptops.

  • Runs better on low-core and other machines; the Prestige cooldown works again.

  • Time Warp no longer secretly halves your offline earnings.

Under the hood

Multi-core engine rework, 13-language coverage for all the new content, honest performance stats (the old "CPU monitor" was faking its numbers), and a leaner upgrade pool. Removed a pile of dead/experimental systems for good measure.

-Jabran

More from Cube Foundry

Other announcements

All news
Game update14 May 2026[1.7.5] QOL ImprovementsSuppress offline-progress panel when returning from Prestige / NG+ pages · Increase refresh rate for mastery/prestige unlock countdown · Double the potion drop rate (10 min → 5 min) · Tiny increase to crop base values (+10%) · Lower default master audio to 50% · Double the power of early upgrades cost < 2000 · Audio settings now persist across page reloads / navigation -JabranGame update13 May 2026Hot FIxes Stability & Polish PatchStability & Polish Patch A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits. Fixes · Splash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo." · Prestige loading overlay — Same sa…Game update13 May 2026[1.7.4] Polish Prestige Page && Minor ImprovementsPrestige Page · Auto-center on the first available upgrade now actually works · Updated misleading copy in the prestige tutorials · SVG connector lines no longer trigger per-frame getBoundingClientRect reflows — they stay glued to the cards during pan/zoom without lag · Removed Quick Start I/II/III and the Momentum 1/2/3 chain from the prestige tree General · Fixed first-launch language detecti…