[V1.6.10] Early-Game Rebalance && Visuals & UI Enhancements

Cube Foundry · build 22386957 · published

On SteamNotes only · this build shipped before we watched the app

[V1.6.10] Early-Game Rebalance, Visuals && more

Balance & Progression

  • Early-Game Rebalance: Steeper early cost curves and slightly reduced base CPS, balanced by an extended efficiency ramp and new compensating upgrades.

  • Prestige Buffs: Increased the effects of prestige upgrades in the 5k–100k cost range.

  • NG+ Buffs: Boosted the procedural upgrade effects on the NG+ page.

  • Nerf overclock upgrade effects by ~25%

Visuals & UI Enhancements

  • Mystery Generators: Unbought generators now hide their names and display a silhouette icon to keep future unlocks a surprise!

  • Milestone Pulses: Reaching milestones now triggers a scale and glow pulse effect on the top bar cube icon.

  • Click Particles: Reduced particle force and spawn count for a cleaner visual experience.

Bug Fixes & Localization

  • Translation Updates: CPS and CPC abbreviations are now fully localized across all supported languages.

  • Particle Physics: Fixed an issue where click particles were flying inward into the 3D cube instead of outward.

  • Combo Tutorial: Fixed the combo tutorial progression getting stuck.

  • UI Polish: Fixed the "time-to-afford" text getting truncated on generator cards.

  • Fix garden data loss on prestige/NG+ pages due to incomplete state loading before save

-Jabran

[V1.6.10] Early-Game Rebalance && Visuals & UI Enhancements · Cube Foundry build 22386957 · SteamPeaks