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Cube FoundryNews[V1.5.1] New Balance && Addressing the Achievement issue
Game update

[V1.5.1] New Balance && Addressing the Achievement issue

Cube Foundry · published 20 Feb 2026, 19:10 UTC · build 22024787

All newsPlayers around this dateRead on Steam

Hello Everyone!

before the Patch note and after that i will address current situation, take accountability, what will in future to prevent this.

Balance:

  • Reduced costs for late-game and end-game generators.

  • Added 24 new upgrades scaling from 1e300 to 1e500.

  • Increased card bonuses from 5x to 9x to make them a more central part of the gameplay.

  • Eliminated the double penalty cycle (sequential penalty + cooldown). It is now a flat 300/315 seconds.

  • Increased the NG+ bonus for cycles above 3.

  • Added new metrics weighted by NG+ for cards drawn, total clicks, and time spent. This prevents soft-locking and incentivizes a mixed playstyle (active clicking, strategic card use, and chill idle/automation).

  • The NG+ cycle can now reach cycle 13/14 (previously capped at 8/9).

  • Increased the initial threshold from 500 to 700 and increased the scaling between steps. This responds directly to the changes above and breaks the annoying loop of constantly needing to NG+.


Bug Fixes:NG+ upgrades now load before generators to prevent inflated costs after saving and loading.UI / QOL:
Added a dedicated NG+ page that displays only the upgrades, serving as a purely informative panel.
Added a tooltip when hovering over the card button.
Addressing the Current Status


*Deep YouTuber apology sigh to farm empathy*

Joke aside, let me explain what I was thinking when I created the new achievement, what I will do TO NOT REPEAT THIS MISTAKE in the future, and what I will do right now to fix it. The "100 Cards Drawn" achievement was meant to be an easy milestone IF you are starting fresh from 0. Since you draw cards passively throughout your progression, I thought it would be fine. My vision for the game is to add more mechanics, and consequently, more achievements to encourage players to discover and use those mechanics.HOWEVER, you guys rightfully pointed out a huge issue: veteran players who have already spent a lot of time in the game get penalized. Now, you have to deal with a massive time-waster just to get this achievement. You are absolutely right from every perspective.What will I do to prevent this issue from recurring?
In the future, I will implement a system that gives veteran players a head start on new achievements. For example, if you are at NG+ cycle 10, I will automatically grant you something like 90% completion on the new achievement (the exact percentage will be calculated based on how time-consuming the task is—it could be 70% or 95%).But what I will do right now with this hot potatoI have added a retroactive fix based on your cubes in the current run. Depending on your progress, the game will automatically add a certain amount of cards to your achievement tracker. There are 6 scaling tiers from 1e50 to 1e300. For example, if you have 1e300 cubes, it will instantly add 90 cards to your achievement progress!

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