Hello guys!
-Performance & Memory Optimizations
Stability: Fixed multiple memory leaks for better long-term performance.
Optimized Caching: Enhanced memory management for Nebula and Star rendering.
GPU Efficiency: Refactored legacy code and reduced overdraw to lighten the load on graphics cards.
UI Polishing: Generator card refreshes are now limited to 0.2s intervals to optimize CPU usage.
-Visual & Rendering Overhaul
Retro Pulse FX: Replaced continuous "affordable" animations with a 4-step retro-style pulse for Astral upgrades.
Sharpness Boost: Minimum pixel quality for Low and Mid settings has been increased to 1x (up from 0.55x/0.65x) for a much clearer image.
Particle Rework: Click particles are now simpler and more performant.
Technical: Implemented Lazy SSAO initialization and reworked the 3D Cube rendering logic.
-Jabran