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Cube FoundryNews[V1.6.4] 3D Cube & UI Rework
Game update

[V1.6.4] 3D Cube & UI Rework

Cube Foundry · published 5 Mar 2026, 23:51 UTC · build 22221437

All newsPlayers around this dateRead on Steam

Hello guys!

Patch notes:

-Performance & Memory Optimizations

  • Stability: Fixed multiple memory leaks for better long-term performance.

  • Optimized Caching: Enhanced memory management for Nebula and Star rendering.

  • GPU Efficiency: Refactored legacy code and reduced overdraw to lighten the load on graphics cards.

  • UI Polishing: Generator card refreshes are now limited to 0.2s intervals to optimize CPU usage.

-Visual & Rendering Overhaul

  • Retro Pulse FX: Replaced continuous "affordable" animations with a 4-step retro-style pulse for Astral upgrades.

  • Sharpness Boost: Minimum pixel quality for Low and Mid settings has been increased to 1x (up from 0.55x/0.65x) for a much clearer image.

  • Particle Rework: Click particles are now simpler and more performant.

  • Technical: Implemented Lazy SSAO initialization and reworked the 3D Cube rendering logic.

-Jabran

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