Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cube FoundryNews[V1.6.10] Early-Game Rebalance && Visuals & UI Enhancements
Game update

[V1.6.10] Early-Game Rebalance && Visuals & UI Enhancements

Cube Foundry · published 17 Mar 2026, 21:03 UTC · build 22386957

All newsPlayers around this dateRead on Steam

[V1.6.10] Early-Game Rebalance, Visuals && more

Balance & Progression

  • Early-Game Rebalance: Steeper early cost curves and slightly reduced base CPS, balanced by an extended efficiency ramp and new compensating upgrades.

  • Prestige Buffs: Increased the effects of prestige upgrades in the 5k–100k cost range.

  • NG+ Buffs: Boosted the procedural upgrade effects on the NG+ page.

  • Nerf overclock upgrade effects by ~25%

Visuals & UI Enhancements

  • Mystery Generators: Unbought generators now hide their names and display a silhouette icon to keep future unlocks a surprise!

  • Milestone Pulses: Reaching milestones now triggers a scale and glow pulse effect on the top bar cube icon.

  • Click Particles: Reduced particle force and spawn count for a cleaner visual experience.

Bug Fixes & Localization

  • Translation Updates: CPS and CPC abbreviations are now fully localized across all supported languages.

  • Particle Physics: Fixed an issue where click particles were flying inward into the 3D cube instead of outward.

  • Combo Tutorial: Fixed the combo tutorial progression getting stuck.

  • UI Polish: Fixed the "time-to-afford" text getting truncated on generator cards.

  • Fix garden data loss on prestige/NG+ pages due to incomplete state loading before save

-Jabran

More from Cube Foundry

Other announcements

All news
Major update14 Jul 2026Demo OUT! + MASSIVE POLISH UPDATEThere's a Demo now! (Yesterday i pushed the update but not the patch note sorry) A standalone Steam demo : the first 10 generators, a simplified Prestige, a "taste" of Astral boosts and its own set of achievements. Your demo progress carries into the full game via a new Save Export / Import "continue code" (Settings → Data Management), which also just makes backing up your save easy. The game c…Game update14 May 2026[1.7.5] QOL ImprovementsSuppress offline-progress panel when returning from Prestige / NG+ pages · Increase refresh rate for mastery/prestige unlock countdown · Double the potion drop rate (10 min → 5 min) · Tiny increase to crop base values (+10%) · Lower default master audio to 50% · Double the power of early upgrades cost < 2000 · Audio settings now persist across page reloads / navigation -JabranGame update13 May 2026Hot FIxes Stability & Polish PatchStability & Polish Patch A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits. Fixes · Splash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo." · Prestige loading overlay — Same sa…