Cannon Brawl - Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Free Demo Released - Includes Multiplayer! Want to play Cannon Brawl with your friends? We’ve released a free demo so your friends can try it out! We want to get our multiplayer lobbies bursting with new people so you can always find opponents, whether you’re using our matchmaking system or inviting a friend. That’s why we’ve decided to open up the game for players to try it free. To celebrate, we’re also putting on a sale this week. If… | — | |
| Community | New Build 1.2 - Comeback Bombardment Big update today featuring a whole new mechanic for the game! We've added a new ultimate power that charges up as your buildings take damage and will allow you to comeback from small mistakes early on. Features · Added a new mechanic: Comeback Bombardment. As you take damage and your buildings are destroyed you can bombardment power, displayed on the top of the screen. When your meter is full y… | — | |
| Community | New Build 1.1 - Tuning and Performance Here’s our first post-release update! Hope you’re all enjoying the game. We’ve made some improvements and fixes based on your feedback: Features/Improvements · Reduced loading time · Reduced memory usage · Reduced hard drive footprint slightly · Added a button to view a video strategy guide at the end of multiplayer matches · Demolishers and mountainer maker shots no longer collide Balance/Tuni… | — | |
| Community | Cannon Brawl blasts into Final Release! Today is the big day, Cannon Brawl is now 1.0! We’re really proud of what we’ve accomplished. Cannon Brawl is fun, looks fantastic, and explores new areas of design for strategy games. It’s everything we imagined it would be: full campaign, puzzle levels, and deep and competitive online multiplayer. We've come a long way from the little prototype I made back in college. It won the Activision In… | — | |
| Community | Cannon Brawl now supports Linux! Just before our final launch on September 19th, we've added native Linux support! We want to show our support for the Linux community and want to be part of the movement to bring more games to this beloved platform. Let us know in the forums if you run into any issues! | — | |
| Community | Announcing Cannon Brawl's Final Release Date - Sept 19th! After over a year of improvements, fixing, and tuning we're locking down a final release date. On September 19th we'll be flipping the switch from Early Access to final release. We could not have done it without the help of all you Early Access players. Your feedback has been invaluable in making Cannon Brawl the best game it can be. We're also headed to PAX this year as part of the indie MEGAB… | — | |
| Community | New Build - Beta (0.9.93) - Lobby Art Pass Assuming no new lobby related issues crop up with this build, I’ll be defaulting people to joining the lobby on game start up one week from now in a silent update. Thanks also for reporting all your crash, it helps me get them fixed! Features/Improvements · UI art pass on the lobby! Tuning: · Reduced fall damage slightly · Added new land on Lava Desert map to allow better defense of your HQ Fix… | — | |
| Community | New Build - Beta (0.9.925) - Tune up Just a quick update to fix some bugs and incorporate a lot of new tuning. The rest of the tuning feedback will come in another update. Improvements: · Added an (*) to the lobby overlay and chat tab that indicates when new chat has arrived but hasn’t yet been read. · Profanity filter is a bit less aggressive. Also added an option in the settings menu to disable it. Tuning: · Bank bribe amounts c… | — | |
| Community | New Build - Beta - 0.9.921 Welcome to the next update in our beta phase. Thanks everyone for all the feedback, we’ve got a new batch of fixes and tweaks, as well as a first step toward a global multiplayer lobby. We also did some tweaking to the banks, with the objective of making them more useful during the mid game, and encouraging bribing attack buildings mid-game. They may end up being way too powerful, or way too we… | — | |
| Community | Cannon Brawl blast into Beta - New Build 0.9.9! We’re excited to announce with this update, Cannon Brawl is now in Beta! Beta marks one of the last remaining steps until final release. The game has come a long way since our launch last year and we’ve added a ton: nightmare mode, puzzle levels, new buildings and pilots, and new multiplayer maps. Thanks everyone for all the feedback. Cannon Brawl is the best game we’ve ever worked on, and it w… | — | |
| Community | We're ready to officially announce Mac support for Cannon Brawl! Cannon Brawl is a unique take on artillery games with a real-time twist. Drop war machines from airships along destructible terrain and defend territory. Claim floating islands, advance armies, and punish opponents while taking skill shots in a fun 2D world. Cannon Brawl is approachable, with twenty ramping campaign levels, while multiplayer modes let players test their skill and battle for glo… | — | |
| Community | New Build (0.9.87) - Super Title Menu Edition Turbo Ex Quick update today, but a major change to the beginning of the game: Features/Improvements: · Big overhaul on the mainmenu, awesome all new art and animated intro sequence to the title screen. This give some added atmosphere before you even get into the game. · New terrain art half of the puzzle levels Fixes: · Gamepads should now work on mac (attempt #2) · Fixed bug where you could build in th… | — | |
| Community | New Build - Alpha 0.9.86 - Battening Down the Hatches This build update is focused on fixing bugs and improving performance. It is a significant update because of two reasons: 1) I changed a good chunk of network code to help fix the shield vs grenade launcher bug and fix some rare and outlying de-sync issues. In my testing worked well...but it's a large code change so it's possible (though hopefully unlikely) there are new bugs. Let me know if an… | — | |
| Community | New Build - 0.9.85 - Puzzle Levels Features/Improvements · Added 10 optional puzzle levels into the campaign. Removed the ‘challenge levels’ menu option, since they are now integrated on the campaign map to help improve pacing. Instead of 20 intense battles in a row you’ll get some puzzle levels sprinkled in between (you’ll notice the puzzle levels as new purple dots on the map). Beat them to unlock XP to spend in the armory. Le… | — | |
| Community | New Build - 0.9.8 - Driller, Banker, and Fortified Mine Features/Improvements · Added a new pilot, the Driller, who can destroy a chunk of ground around their airship every 60s as an active ability. Use this pilot to drop enemy buildings that are sitting on precarious edges, or use them to make edges more precarious! This pilot is unlocked in the campaign, if you’ve already beat the campaign you’ll automatically have access. · Added a new pilot, the… | — | |
| Community | New Build - 0.9.75 - Smuggler Time to try out a new pilot and some new tuning on the demolisher. As always lots of fixing and tuning, thanks everyone for the feedback. More updates to come soon! New Features: · New Pilot, the Smuggler. Ever wish you could have just one more building? Now you can! The smuggler can bring one extra building type into battle and starts out with 50 extra gold. Head over to the armory to unlock h… | — | |
| Community | Development Livestream #11 Check out our development livestream: At 11am PST (which is to say, right now) I'll be writing some code for Cannon Brawl. Please come hang out for a glimpse into the day to day of game programming, or to ask questions about the game. See you there! | — | |
| Community | New Build - Alpha 0.9.7 - Grenade Launcher, Terrain, Quests Hello everyone, it’s been a little while since our last update but we’ve been working away the whole time. It’s a giant update, here’s the full notes: Features/Improvements: · New Building, the Grenade Launcher! The Grenade Launcher fires a grenade that bounces once, then explodes on hit, doing terrain and area of effect damage. We got some pretty interesting V-shaped trajectories during playte… | — | |
| Community | Livestream #10 - Gamedev Q&A In fifteen minutes at 11am PST, I'll fire up our development livestream: Today I'll be answering any and all questions you have about indie game development. Be as specific or as general as you want! I'll also be working on a new feature, the Quest system. It's goal is to guide players through the campaign and into multiplayer and encourage trying out all the different playstyles Cannon Brawl h… | — | |
| Community | Livestream #9 - Giving the Grenade Launcher a purpose to be In about 45 minutes at 11amPST, I'll fire up our development livestream: We've been working on a new building, the Grenade Launcher, and after much testing found the design to be lacking. It doesn't feel very useful in most cases, so this stream will be all about giving it a defining reason to exist. | — | |
| Community | New Build - 0.9.6 - Added the Flamethrower! I hope you enjoy bad puns, because things are really heating up with today's new build! Head over to the armory, unlock the Flame Thrower with your XP, and try burning some stuff! The full notes below: Features/Improvements: · Added a new building to unlock in the armory: The Flame Thrower. This is a front line building which shoots out a blast of fire for a few seconds. This fire does area of… | — | |
| Community | Livestream #8 - Prototyping a new pilot In just under an hour I'll be livestreaming an hour of Cannon Brawl's development. Today I'll be prototyping a new pilot. We recently decided to try out 'active' abilities (vs passive that the pilots currently have) so I'll be experimenting with that by creating a totally new pilot with an active ability. At 11am PST, you can watch me write code and see it take effect here: | — | |
| Community | Livestream #7 - How to make Puzzles! Hey guys, in just over an hour I'll be livestreaming some Cannon Brawl development. See what it's like to make an indie game! I'll be working on improving our puzzle levels, which are still in development. Find out what makes a good puzzle, or how to make a bad puzzle better. At 11am PST, you can watch the code and design excitement here: Hope to see you there! | — | |
| Community | New Build (0.9.5) - The Armory Arrives! Big update today! This marks our first step toward Cannon Brawl's meta-game and toward bringing you more new pilots and buildings. The Armory is here! Press 'z' to get to it from the main menu. You can now use your XP earned in Nightmare Mode and Multiplayer to unlock new pilots and buildings. So far we've only got one new thing to unlock, but we'll be adding more in future updates. Our first n… | — | |
| Community | Livestream #6 - European Edition In 5 minutes at (11am PST) today you can watch our latest live stream here: This stream will be more development focused. You'll get to see the code that runs the game written before your very eyes! You'll be able to behold the fabled todo list! Stop on by to see how this sausage gets made! P.S. Our next livestream will be at 7pm PST. We'll probably continue to alternate times every other week.… | — | |
| Community | Livestream #5 - With the devs Hey everyone, it's time for a new live stream. In just 5 minutes at (7pm PST) you can watch it here: Friend petey123567 on Steam if you're up for a duel! Or call into Cannon.Brawl on skype to chat. See you there! P.S. Our next stream (on the 28th) will be at 11am to better accommodate European players. | — | |
| Community | New Build - Alpha 0.9.21 (1665) - Tune up Got lots of good feedback after the last build update, enough for a quick new build update! You spoke, we listened, all hail early access! Features/Improvements: · Removed the kill cam · Tweaked matchmaking so that it widens it’s elo serach range quicker, and also after about a minute will make the elo search range to include all players Fixes: · Fixed a crash in nightmare campaign · Fixed bug… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.