Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cannon Brawl - Soundtrack›Events›New Build - Alpha 0.9.21 (1665) - Tune up
Community

New Build - Alpha 0.9.21 (1665) - Tune up

Cannon Brawl - Soundtrack · published 13 years ago

All eventsPlayers around this dateRead on Steam

Got lots of good feedback after the last build update, enough for a quick new build update! You spoke, we listened, all hail early access!

Features/Improvements:

  • Removed the kill cam
  • Tweaked matchmaking so that it widens it’s elo serach range quicker, and also after about a minute will make the elo search range to include all players

Fixes:

  • Fixed a crash in nightmare campaign
  • Fixed bug where upgrading a shield would cause an incoming level 2 shot to be completely absorbed by one ring
  • Fixed bug where drill shot dig pulses weren’t correct after being downgraded by a shield
  • Upgrading a repair center in the midst of a repair will now repair at the new upgraded rate
  • Fix bug where firing a laser or cannon at a building platform with a building on it would not damage either. Now the damage is dealt to the occupying building.
  • Fixed bug where minionette could freeze 3 buildings in some cases

Tuning:

  • Restored old warhead damage scaling (but more changes to come to the warhead in future update)
  • Adjust minionette’s cooldown up to 30s from 25
  • Reduced missile tower damage per split shot to 3 from 4
  • Increased range on level 1 drill tower
  • Minion’s buildings now take 50% less fall damage (this was actually in the previous build, but got overlooked in the patch notes)
  • Adjusted the Canyon so that the middle section of land can be more easily attacked from the bottom
  • Thinned out the middle lower section of land in the southern coast so it is more easy to dig through

Special thanks to ChessCitten, Wizact, pandalords, Festive Turtle, Heteroskdastic, brandonbot and everyone else for the balance and bugs feedback!

More from Cannon Brawl - Soundtrack

Other announcements

All events
Cannon Brawl - SoundtrCommunity5 Aug 2015Soundtrack Edition Now AvailableHey guys, we recently added a Cannon Brawl Soundtrack Edition, thanks to Disasterpeace. In game you may have noticed a lot of the music is a dynamic complex layered system set up to match the intensity of the battle. To make the soundtrack, Disasterpeace re-worked all his music from the game into full songs! And to celebrate, everything is 25% off for a limited time! You can also get the soundt…Cannon Brawl - SoundtrGame update31 Jul 2015New Build - 1.26 - Tuning/Bombardment RetiredGame design often involves a lot of experimentation, and some experiments don’t always pan out. And on that note we’ve removed bombardment. It was intended to allow weaker players a small chance of beating more experienced players and feel like they at least made a dent before being beaten. However, more often it felt arbitrary and didn’t achieve its design goals for either player. The cost of…Cannon Brawl - SoundtrCommunity20 Mar 2015New Build 1.25 - Bombardment TuningFirst, welcome to all the new players who have been trying the demo! Based on recent feedback I did some tuning on the comeback bombardment. The goal of the bombardment is to give you a chance if you made a mistake in the first minute or so of a match, but not be so powerful as to feel cheap later on. These changes hope to better achieve that. Tuning: · Bombardment gets weaker later in the game…