Added a new pilot, the Driller, who can destroy a chunk of ground around their airship every 60s as an active ability. Use this pilot to drop enemy buildings that are sitting on precarious edges, or use them to make edges more precarious! This pilot is unlocked in the campaign, if you’ve already beat the campaign you’ll automatically have access.
Added a new pilot, the Banker, who gains 1g per 5 seconds per economy building out on the map. Stack them with gold mines and banks for maximum gold output. The Banker can be unlocked from the Armory.
Added a new building, the Fortified Mine, it costs more than a regular mine, but has additional health and heals buildings around it over time. The fortified mine can be unlocked from the armory. This one could be tough to balance, so let me know what you guys think after you’ve tried it in battle.
AI will now try to use Prince, King, Task Master, and Minionette powers actively
Improved AI target selection (it now prefers not to attack targets that require lots of digging to get to)
Improved AI higher level decision making regarding building vs upgrading
Tuning:
Pilot active abilities can not be used within a small radius of the enemy HQ.
Adjusted gold mines on The Lava Desert multiplayer map such you can no longer zone out the enemy diamonds by building on the exact center build spot.
Reduced building platform health to 5 from 10
Increased range on all levels of the mountain maker
Increased Uncle’s damage to 10, and his ability recharges in all territory, increased cooldown from 35 to 40
Increased Prince’s heal rate from 5hp/10s to 7hp/10s
Reduced cannon costs to 45/55/90 from 45/60/95
Minion now does 50% more terrain damage (up from 35%) and takes 75% less fall damage (up from 50%)
Fixes:
Fixed bug where if you upgraded a laser while firing it would not do the correct amount of shield pulses
Fixed bug where shot whistle continued while shots went off screen
Fixed bug where quest UI would stay on the screen if it was visible while accepting a friend invite
Fixed bug where in rare cases a building built on top of a just destroyed building platform could also be destroyed
Fixed issue where AI would stall out trying to dig to a diamond mine with a cannon that couldn’t reach it