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Cannon Brawl - Soundtrack›Events›New Build (0.9.5) - The Armory Arrives!
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New Build (0.9.5) - The Armory Arrives!

Cannon Brawl - Soundtrack · published 13 years ago

All eventsPlayers around this dateRead on Steam

Big update today! This marks our first step toward Cannon Brawl's meta-game and toward bringing you more new pilots and buildings.

The Armory is here!


Press 'z' to get to it from the main menu. You can now use your XP earned in Nightmare Mode and Multiplayer to unlock new pilots and buildings. So far we've only got one new thing to unlock, but we'll be adding more in future updates. Our first new unlock is…

New Pilot: The Task Master


Unlock her from the aforementioned armory to try out her commander power: every 40s the Task Master can cancel a building’s cooldown and use it immediately. Probably combos well (maybe too well) with the Warhead... reduce the active cooldown of a building by 30s. So if the current cooldown is under 30s, you can then use it right away!

By Popular Request: Configurable Keyboard Controls


For all you folks interested in wasd, ijkl, tfgh, or whatever you can now set that up from the settings screen. Note that if you change your default keys, the key hint images in game will be hidden (since they're for the default controls).

Also, we've added a 'Show Map' button during Army Select so players (especially during the campaign) can see the map while their picking their pilot and buildings.

Tuning

Warhead gets a big tuning change, big thanks to ChessCitten for the design suggestions and testing. This should be an interesting design direction to explore with the warheads, since they're much more effect against buildings, and less about rush spamming the HQ. As you play, let us know what you think:

  • Warhead now costs 60/35/30
  • Warhead damaged increased to 20/25/50, although they do 50% damage to HQs
  • Warhead speed decreases as it is leveled up
  • Warheads have no damage scaling when destroyed until they’ve reached half health
  • Decreased Uncle’s ramming spike cooldown to 35s from 40s.

Fixes

Fixed rare bug where sometimes one player would end up waiting forever on the army select screen due to a mis-timed ready message.

More from Cannon Brawl - Soundtrack

Other announcements

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Cannon Brawl - SoundtrCommunity5 Aug 2015Soundtrack Edition Now AvailableHey guys, we recently added a Cannon Brawl Soundtrack Edition, thanks to Disasterpeace. In game you may have noticed a lot of the music is a dynamic complex layered system set up to match the intensity of the battle. To make the soundtrack, Disasterpeace re-worked all his music from the game into full songs! And to celebrate, everything is 25% off for a limited time! You can also get the soundt…Cannon Brawl - SoundtrGame update31 Jul 2015New Build - 1.26 - Tuning/Bombardment RetiredGame design often involves a lot of experimentation, and some experiments don’t always pan out. And on that note we’ve removed bombardment. It was intended to allow weaker players a small chance of beating more experienced players and feel like they at least made a dent before being beaten. However, more often it felt arbitrary and didn’t achieve its design goals for either player. The cost of…Cannon Brawl - SoundtrCommunity20 Mar 2015New Build 1.25 - Bombardment TuningFirst, welcome to all the new players who have been trying the demo! Based on recent feedback I did some tuning on the comeback bombardment. The goal of the bombardment is to give you a chance if you made a mistake in the first minute or so of a match, but not be so powerful as to feel cheap later on. These changes hope to better achieve that. Tuning: · Bombardment gets weaker later in the game…