DREADMOOR
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Join Our Playtest Next Week! It's been quite a while since our last playtest in June, and thanks to all the feedback you shared, a lot has changed. We'd love to have you join us and help shape the game once again! Good to know: · You can invite up to 3 friends to join the playtest. · If you participated in the January playtest, you can join this one too . Simply update the DREADMOOR Playtest in your Steam Library. Overview… | — | |
| Community | DREADMOOR Secret Sauce Showcase and Demo News! Hello everyone! Earlier today, DREADMOOR premiered a brand-new trailer during the Secret Sauce Showcase, hosted by Offbrand Games in collaboration with Ludwig. The showcase aired on the official Offbrand Games YouTube channel and was broadcast on Ludwig's Twitch and YouTube channels. As part of the Secret Sauce Showcase event (July 17 to 23), you'll also find DREADMOOR alongside more than 70 up… | — | |
| Community | Dev Diary #4: The World After the Collapse Welcome to our fourth Dev Diary, where we return once more to the world of DREADMOOR to look at what came after the collapse. In our first Dev Diary , we introduced the world of DREADMOOR , one that has been drowned both literally (by water) and figuratively in loneliness, melancholy, and tension. It is a post-apocalyptic world that is not fully dead, but at the same time not truly alive either… | — | |
| Community | Exclusive Limited Fan Preview Results Are In! The waters have settled once again, and with that, the latest DREADMOOR public playtest has come to an end. During Steam Ocean Fest, players spent time in the Submerged Lands fishing, scavenging, exploring, and seeing just how much trouble they could get into before the Wastes pushed back. Across the playtest, the flooded world saw plenty of activity. Boats moved through the swamp, lines were c… | — | |
| Community | 200,000 Wishlists. Thank you! Hello everyone, When we crossed 100,000 wishlists earlier this year, we were seriously surprised, and, of course, incredibly grateful. For where DREADMOOR was at that point in development, it was already one of the best votes of confidence that we could have received, so, imagine our surprise now, as we are already getting close to crossing… DREADMOOR is still very much in development, and whil… | — | |
| Community | Play the DREADMOOR Exclusive Limited Fan Preview During Steam Ocean Fest! Hello everyone, The Submerged Lands are about to open once again, thanks to DREADMOOR taking part in Steam Ocean Fest. During the event, we’ll be running a new exclusive fan preview for you to play and see for yourself what the game is all about! When you try the new limited version, you'll see for yourself that since the previous playtest, we have been hard at work improving, reworking, and ex… | — | |
| Community | Dev Diary #3: The Sea Blight and the Logic of Mutation There are many dangers in the world of DREADMOOR , some can be seen, some can be heard, and some drift silently through the air, or lie hidden beneath the surface of the water. The Sea Blight is one of them. Not a creature, nor a weapon, nevertheless, it has shaped the world of DREADMOOR more than anything else that has come after the collapse. WHAT IS THE SEA BLIGHT? Surprising though it may b… | — | |
| Community | Dev Diary #2: Fishing Welcome to our second Dev Diary, where we dive into the world of DREADMOOR to give you a look behind the scenes of what we're doing and how the world that we're building works. Today, we're looking at one of the core mechanics of the game, Fishing . However, we are not going to look at it from a game mechanic side, but from what we aim for on an emotional level. For those who want to try out th… | — | |
| Community | 100,000 Wishlists. Thank you! Hello everyone, After the fun, but somewhat chaotic start to DREADMOOR last year, 2026 has been a treat, the playtest was a big success, we saw that the vast majority of you liked the game (big sigh of relief there), and for us to be able to prove that we're actually working on a real game was a huge weight off our backs. So, imagine our surprise when we notice that we just crossed the 100,000… | — | |
| Community | The Early Pre-Alpha Playtest Results! The waters have gone quiet again, and that can only mean one thing: the DREADMOOR Pre-Alpha playtest has come to an end. Left behind is the recorded data and observations of the players as they frantically attempted to get out of the Wastes, through the giant Beaver dam, no less! For a short time, the eerily calm of the Submerged Land was disturbed. Boats cut through the stale swamp waters, lin… | — | |
| Steam news | Join the Early Pre-Alpha Playtest! The Submerged Land is almost ready to open its waters to a small group of early explorers. On the 12th of January, we will begin selecting players for the Early Pre-Alpha Playtest, which will be a focused look at one location, one storyline, and the core systems that shape the DREADMOOR gaming experience. On the 12th of January, we will be inviting players to take part in a pre-alpha playtest,… | — | |
| Community | Dev Diary #1: Welcome to the Submerged Land Welcome to DREADMOOR , a world steeped in loneliness, melancholy, and quiet tension, where every faint echo or ripple is a hint that the world around you is never entirely still. The world of DREADMOOR exists in a strange in-between state, changed, weathered, and reshaped over time, yet still unmistakably alive. Set in “The Submerged Land”, this post-apocalyptic reflection of our Earth bears th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.