Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DREADMOORNewsJoin the Early Pre-Alpha Playtest!
Steam news

Join the Early Pre-Alpha Playtest!

DREADMOOR · published 5 Jan 2026, 13:46 UTC

All newsPlayers around this dateRead on Steam

The Submerged Land is almost ready to open its waters to a small group of early explorers.

On the 12th of January, we will begin selecting players for the Early Pre-Alpha Playtest, which will be a focused look at one location, one storyline, and the core systems that shape the DREADMOOR gaming experience.

On the 12th of January, we will be inviting players to take part in a pre-alpha playtest, giving them an early look at DREADMOOR and the core game mechanics.

Important: this is a Pre-Alpha playtest, and thus is a very early look at the game. So, for those who are looking to join, please keep in mind that bugs and crashes are possible, you will come across unfinished content, and finally, the game will run (and hopefully smoothly), but we’ve not focused on optimisation, so the system requirements and overall load on your hardware will be high.

Overview:

  • Platform: Steam (PC)
  • Language: English only
  • NDA: Yes, an NDA is needed

System Requirements:


Minimum:

  • Intel Core i7-9750H
  • RTX 2060 6GB
  • 8–10 GB RAM


Recommended:

  • AMD Ryzen 9 7900X
  • 64 24 GB RAM - yeah, 64 was a mistake, it should be 24 as recommended
  • Nvidia RTX 5080

More information can be found in the Playtest FAQs and Pre-Alpha Playtest Features sections.
Your feedback during this period will help us shape the future of DREADMOOR, so we want you to be completely honest with us regarding your feelings for the game during this playtest period.


Do I need to sign an NDA?

Yes, but we've streamlined this process, and it will be handled in the game.
When you first open the playtest, an NDA pop-up will appear (this will only appear when you first launch the game). As an NDA is often the make-or-break for people choosing to join a playtest, we want to highlight the most important part:

  • There will be a restriction on sharing or distributing content from the playtest; this will be in bold.


That said, please make sure to read everything carefully, as you should always know what you are signing.

Other good to know points will be:

  • The "Agree" button is disabled until you have read through the NDA.
  • There will be no "accidentally" agreeing.
  • Selecting Decline will close the game.


If you have any questions regarding the NDA, please leave them in the comments section, and we’ll reply to you directly. Or, you can contact us via our Discord server (publicly or privately) if you prefer.

Will my in-game progress be saved after the playtest?


No, the game will be updated massively after the playtest, so progress will not be retained for future playtests / demos / betas / the full game.

What languages are supported?


The playtest will be available in English only.

Where can I submit my feedback?


We will provide a Google form for you to fill out, and the link will be shared with the playtesters.

What platform will the Playtest run on?


The playtest is exclusively for PC-Windows.

What are the recommended PC specifications?


Minimum:

  • Intel Core i7-9750H
  • RTX 2060 6GB
  • 8–10 GB RAM

Recommended:

  • AMD Ryzen 9 7900X
  • 64 GB RAM
  • Nvidia RTX 5080


For those who wonder why the requirements are this high, that is because this is a very early playtest and there have been no optimisations included. The system requirements for the full game will be different.

What should I do if I encounter a game-breaking bug?


There will be an in-game "SUBMIT A BUG" button that you can use; this will open a Google form where you can report the bug.

We will also share this link with you so that you can report bugs out of the game as well.

I enjoyed the playtest! How can I support the dev team?


Wishlist DREADMOOR on Steam, follow us on social media, and give us your feedback on the game! It truly helps us more than you may know!


  • Location - The Swamp-Lake Region: Explore a single swamp-lake area with abandoned structures, anomalies, points of interest, and a full day–night cycle.
  • Ship Navigation: Control your fuel-powered vessel with weight, inertia, and natural shoreline interaction.
  • Fishing and Water Retrieval: Catch five fish types and pull items from the water using the hook system.
  • Creatures and Encounters: Encounter two water creatures featuring early behaviour, combat interactions, and trophy drops.
  • Trading, Crafting, and Looting: Gather items around the world, then trade, craft, and repair equipment using early systems.
  • Following the Story: Play through a short questline with notes, recordings, simple puzzles, and early cutscenes.
  • HUD and Visual Style: Use the early HUD with condition indicators, prompts, icons, and rim-lighting for darker scenes.
  • Interface Windows: Access the Inventory, Character Screen, Journal, Trading, Fishing, Ship Hold, Crafting, Settings, and Main Menu.
  • Animation and Visual Effects: Experience early character, creature, and fish animations alongside atmospheric VFX such as fog, particles, and shoreline effects.
  • Audio and Music: Hear early ambient sounds, creature cues, fishing audio, UI feedback, and 2–3 music tracks.
  • Overall Gameplay Experience: Test general performance, including loading, save behaviour, frame stability, lighting readability, and control comfort.

About DREADMOOR


DREADMOOR is a dark first-person horror fishing adventure game. Anglers explore both land and sea, fishing for a wide variety of aquatic creatures lurking in the depths of the treacherous waters, and fighting their way through a flooded wasteland filled with danger and mystery.

https://store.steampowered.com/app/3629430/DREADMOOR

Join on Discord → https://discord.gg/dreadmoorgame
Follow on X → https://x.com/DreadmoorGame
Discuss on Reddit → https://www.reddit.com/r/DreadmoorGame
Watch on TikTok → https://tiktok.com/@DreadmoorGame

More from DREADMOOR

Other announcements

All news
Community4 Sep 2026Celebrating 400k wishlists and Open Playtest (10-14 September)We’ve passed 400,000 wishlists on Steam. Normally, this is where we’d give you the carefully written PR paragraph about how overjoyed, thrilled, humbled, and generally delighted we are to have reached such an incredible milestone. And, well…we are, but what’s written below is probably a lot closer to what actually went through our heads when we saw the number. 400,000 is, frankly, a slightly ri…Community28 Aug 2026Dev Diary #6: The Trawler as a LifelineWelcome to our sixth Dev Diary, where we return once more to the world of DREADMOOR to talk about something that is central to how the player experiences the Submerged Lands: the trawler. In our previous Dev Diaries, we looked at the world after the collapse, the Sea Blight, the importance of fishing, and how DREADMOOR builds tension without relying on constant combat. All of those topics conne…Community19 Aug 2026Dev Diary #5: How DREADMOOR Builds Tension Without Constant CombatWelcome to our fifth Dev Diary, where we return to the world of DREADMOOR and talk about something that sits at the heart of the game’s atmosphere: tension. In our previous Dev Diaries, we looked at the world of DREADMOOR, the importance of fishing, the Sea Blight, and what came after the collapse. All of these things are connected by one shared idea, which is that danger in DREADMOOR should no…