Soulblaze
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 0.3.4-b2 (Beta-Branch) Added · added icon for random condition Changed · Added Damage Buffer to Helix Beam Topping bonus · removed Damage Buffer from Terror Twister Fixed · (Controller) fixed Sticker Album crashing on open · fixed random loot rarity calc returning no item you can access the beta-branch with the code "soulplay7777" | 24272448 | |
| Game update | Patch 0.3.4-b (Beta-Branch) Added · added option to click-to-skip battle messages · Added Toppings text descriptors to tooltip Changed · nerfed Portable Scorpion from 2 poison stacks to 1 · improved some tooltip icons and sizing · improved open dyslexic spacing a little Fixed · fixed potential crash in intelligence dice spend · potentially fixed some crashing cases · fixed tooltip displaying multi attacks and mali · fixed… | 24262165 | |
| Game update | Patch Notes [0.3.3] Added · added Animancer intro animation at battle start · added tooltips to Trick Tinker screen · added back button to badge screen Fixed · fixed tooltips stuck when leaving screen · fixed some boni from stickers not resetting · fixed Zehilsila boss badge not tracking · fixes sticker features increasing trick cost · fixed sprite variation not persistent after load · fixed OpenDyslexic font sett… | 24238191 | |
| Game update | Patch Notes [0.3.2] Fixed · fixed game crash after defeating a boss · fixed map softlock after Tinker tutorial · fixed steam leaderboard overriding highest scores · fixed trampoline nodes not selectable · fixed starter cards covering customization screen · fixed Twitch borrow screen stuck when empty | — | |
| Game update | Patch Notes [0.3.1] Added · added marbles UI to upgrade screen · added tutorial for dice exp Changed · tweaked camera follow behavior on map · improved leaderboard lines readability · small improvement for no-button-holding mode · added blur background to sticker album screen · changed dialogue font to something easier to read Removed · axed obsolete upgrades (fusion charges, starter level) Fixed · fixed exp bar i… | 24202986 | |
| Community | Nonbinary Coded Games, Nuzlocke Update & and Supporter DLC! Hi, wonderful humans! Proud to announce that Soulblaze is part of the Nonbinary Coded Games event which lasts from Jul 13th to 20th. The game is 25% off during that time! But that's not all because the game is also receiving the newest update, adding a Nuzlocke mode, as well as the release of a supporter DLC that features alternative art for some starters. Nuzlocke-Mode The new mode, which is o… | — | |
| Game update | Patch 0.3.0-b5(Beta-Branch) I've added experimental Steam leaderboard support. At the end of the run, it should show your place in the list (which will be mostly empty at this point) I've also added Stop Sign rooms. Rooms with these stop signs will force you to enter them before continuing. This ensures that you have enough opportunities to encounter and catch Animons and not run past all the nodes because of bad dice luc… | 24112886 | |
| Community | Devlog #13: Schmubert and the Nuzlocke Mode Hey, wonderful humans! It's time for another devlog. After I've been swamped with fixing bugs in the first weeks, we're slowly entering a territory I'm feeling more at ease and I can slowly focus on more content. There have been some quite annoying game breakers, with the biggest headache being the enemy intelligence constantly getting stuck either in a loop or extreme executive dysfuncion (Bud… | — | |
| Game update | Patch 0.3.0-b4 (Beta-Branch) That's right, I've finally added the Nuzlocke Mode! For those that don't know, it's a voluntary hard-mode for Pokémon, handled by the players themselves, where you're only allowed to capture the first Pokémon you encounter per region and have to release one when it faints. You can toggle the mode on the starter selection screen. The mode is very fresh so please help me test it! Added · added op… | 24042412 | |
| Game update | Patch 0.3.0-b3 (Beta-Branch) Added - added shortcut buttons to open backpack submenus - added Apply button to settings - implemented showing descriptions in settings - added secret Animon #40 - implemented secret Animon mechanic Fixed - fixed promo animon unlock and storing - (TTS) fixed chest screen not reading first item - (TTS) fixed shop not reading cost info - (TTS) fixed Arcade not reading party list - (TTS) fixed ju… | 24024278 | |
| Game update | Patch 0.3.0-b2 (Beta-Branch) Added · added tutorials for Trick Tinkering (form. Fusion) · added missing lines for German version Fixed · Fusion now detects valid tag transfer items Changed · Trick Fusion has been renamed to Trick Tinkering · Resonance bonus now happens for current Trick cost* · updated visuals for some buttons and inventory screen *this is a bigger change. Before that, when you rolled Resonance, all Tricks… | 23987980 | |
| Game update | Patch 0.3.0-b1 (Beta-Branch) Added I've made the start of a run easier. Wild animons in the first 6 map colums now only have 1 die and the pool of starting techniques they randomly pull from has been reduced to a set of basic Tricks. Also, Kalboo has Headbutt as a third starting Trick, giving you another damage option. · added dicebag and aspect dice tutorials · implemented battle start passive effects · added finished art… | 23969185 | |
| In-game event | Patch 0.2.1 Here we go! A bunch of fixes but I also managed to sneak in a few (smaller) new things! Hurray! New Map Fields! There are four new Collection fields on the map that you can land on. The heart heals all your Animon for 2 HP instantly, the flash drive gives you a random Trick item, the bag gives you a random consumable, and the circle arrow gives you an instant +1 re-roll Soulblaze Decay Have you… | 23786692 | |
| Game update | Patch 0.2.1-b2 (Beta-Branch) Added • Soulblaze form now has to be maintained: the bar depletes slowly every turn and damage reduces it; resonance fills it back up • (TTS) added Soulblaze visual descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna • (TTS) added messages for Soulblaze mechanic • added sfx to Soul Beam • added sfx to Spit • added Collect node: +1 re-roll • (TTS) added message to hovering focu… | 23767314 | |
| Game update | Patch 0.2.1-b (Beta-Branch) Hi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing. If you want to help out with that (or just want to get fixes sooner), you can opt into the beta-branch. Right-click the game in your library -> Properties -> Game Versions & Betas -> Enter code: soulplay7777 and then switch to the beta branch in the list. Added… | — | |
| In-game event | The "That's It! I'm ADDING BUGS Now" (Mini) Update Hi, me again! Thanks for everyone who is playing so far, you will probably have encountered some bugs. A few of them were rather game-breaking. I don't know where they're coming from, it can't possibly be my code or my fault in general. Nuh-uh. So since the game insists to keep giving me bugs, I'm GIVING IT BUGS RIGHT BACK. That's right! I'm adding bugs! They're Animons and they're buggy (it's… | 23598084 | |
| Game update | Hotfix 0.1.14 Fixed · fixed Animancers in region 2 and 3 without animons · fixed victory screen not continuing after boss · fixed minor issue with map room selection play twice Known issue Enemies can get stuck in a behavior loop and not react anymore, freezing the fight. This happens often when they have tide-locked dice. I'm working on it but need more time. | — | |
| Game update | Hotfix 0.1.12 Fixed · fixed toppings bar not always showing after switching Animons · fixed annoying bug where you get stuck on the map, sitting on a room with no dice (mean!) · fixed error in shop loot card generation · fixed not being able to perform Snap in tutorial; what kind of tutorial tells you to do something and then doesn't let you? Unbelievable! · added card feedback for Prismatic Tricks · fixed b… | 23509662 | |
| Game update | Screen Reader Hotfix 0.1.11 Changed (4 changes) · (TTS) re-added enemy turn sound from alpha version · (TTS) added hint when tutorial task active · (TTS) hiding unused voice settings when using NVDA · (TTS) Increased settings range for rate slider Fixed (6 changes) · fixed breaking tutorial by paying wrong die · (TTS) fixed map was still reading during battle · (TTS) fixed a couple of buggy messages · (TTS) prevented voic… | 23487318 | |
| Community | Known Issue with Screen Reader I am aware of an issue with the TTS-mode / screen reader support and I'm working on fixing it at the moment. When I started implementing the TTS-mode, Godot hat no native support for screen readers, so I manually build the screen reader system with a plugin that can basically contact the operating system speech syntheser (or NVDA) and tell it to say something. However, the newer version of Godo… | — | |
| Steam news | Soulblaze is Out in Early Access It happened! You can play it! and only one day late (a wild critical bug appeared!)... Hi, I'm Zein and I'm the solo developer who is making the game! Nice to meet'cha! Look, I pressed the button: While a lot of parts are still subject to change, incomplete, or even buggy (please report them! Thanks <3), it is playable and has a good amount of content already. This version contains three playab… | — | |
| Game update | Hotfix 0.1.10 Fixed an error that happened when trying to connect Twitch account. You can now stream away! | — | |
| Community | Public Playtest The public playtest contains all the content I have right now, featuring 3 regions and bosses as well as persistent upgrades you can unlock by spending marbles. Any marbles you have collected when playing the demo are usable in the playtest as well as they use the same save game. If you have beaten the demo, that should also add Kalboo as a starter. As this in an alpha build, naturally there ar… | — | |
| Community | Kickstarter Campaign Launched! The Kickstarter campaign for Soulblaze has just launched and will run for a month. You can back the game and get an exclusive Starter for the final game. Early bird discounts are available! | — | |
| Esports | Next Fest - Dev Stream Playing the Alpha build of the game while commenting | — | |
| Steam news | Steam Next Fest Update + In-Game Event Happy Pride month! I've been hard at work working on bugfixes and quality of life improvements for this update but managed to squeeze in a little content. A new Animon to celebrate Pride: Jellmeel! It's a Curiosity and Wisdom type which introduces a new feature: Color varations. Jellmeel comes in many, many Pride flag colors. This marks also the first time, I'm running an in-game event. Capturi… | — | |
| Game update | Demo Hotfix 0.0.16.2 Patch Notes · (Tutorial) fixed end turn stuck after Snap · Fixed dialogue fast forward not working | — | |
| Community | Devlog #9 Hi, wonderful humans! It's time for another devlog. The Creature Collector Fest is over but the Next Fest is right around the corner! Juggling priorities gets harder and harder between improving the demo, working on the main game, making sure the Twitch integration works, adding Animons, capturing fixing wild bugs, marketing. I'm trying to use Codecks more consistently which definitely helps. D… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.