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SoulblazeNews(Mini) Devlog #14: Summer Break?!
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(Mini) Devlog #14: Summer Break?!

Soulblaze · published 14 Sep 2026, 12:22 UTC

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Hi everyone!

It sure has been a little quiet around here, sorry about that. I have written some smaller updates on Bluesky and Discord but wanted to do an "official" blog post which was written by our marketing department (me) and approved by our PR manager (also me) so blame them!

Summer was quite the ride. First, we lost our dog Dragon very unexpectedly and that took a big chunk out of my heart and creativity. Then, we had to do a friggin' MOVE into a new house while grieving. There's no therapy like piles of paperwork to get your mind off things. Oh, also, the company I rented a transport van from told me they "were out of vans" on the day we planned the actual move. So definitely fun and stress-free time. And third, another game I'm working on with a team of cool people – The Arab League of Misfits – got a surprise acceptance at the Creative Europe booth at gamescom so we had to make sure the demo is nice and ready for public eyes. Fourth, I needed to finish the prototype for my game Worldlines which received funding and helped me stay a float with gamedev life.

So with all that going on, I had to put working on Soulblaze on hold for a bit even though I really wanted to work on it but with all of that out of the way (mostly, I'm still sad), I am back at the desk at my computer in a different building than before but that's all good!

Region 4

I've started working on the fourth region which will introduce a whole bunch of new Animons and, of course, a new boss! This is a bigger update with new content and an intended increased difficulty curve. After beating the first 3 bosses, you want a challenge, right? (But if not... remember the difficulty customization settings!)

Did you spot another new thing? Yes, D10s! Ten-sided dice will be added to the game so you'll be able to upgrade your dice even further.

Animon Sketches

Here are some ideas and sketches for new Animons. They will probably change and I'll keep some and ditch others but this is a first iteration. Let me know if you spot any favorites so I make sure not to ditch those!

While I can't say when the update will come out, I will try to write regular devlogs to keep you in the loop and I'll always work on bugfixes and QoL improvements on the side that will be released as smaller patches.

More from Soulblaze

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Game update15 Sep 2026Patch 0.3.5-b1 (Beta-Branch)And we're back! Here's a first quick set of bugfixes. · (TTS) fixed run result screen not reading properly · (TTS) fixed fusion screen not reading · cleaned up stats list on Animon details screen · fixed crit shields resetting too early · fixed dice exploit on map by reloading · fixed Soulbaze form not upgrading dice · benched Animons now get dice exp from resonanceGame update19 Jul 2026Patch Notes [0.3.4]Added · added tooltip icon for effects that apply a random condition · battle messages now can be fast-skipped by clicking · Topping lines in tooltips now describe the payment condition in text form in addition to the icon Changed · added Damage Buffer to Helix Beam Topping bonus · removed Damage Buffer from Terror Twister · nerfed Portable Scorpion from 2 poison stacks to 1 · improved some too…Game update18 Jul 2026Patch 0.3.4-b2 (Beta-Branch)Added · added icon for random condition Changed · Added Damage Buffer to Helix Beam Topping bonus · removed Damage Buffer from Terror Twister Fixed · (Controller) fixed Sticker Album crashing on open · fixed random loot rarity calc returning no item you can access the beta-branch with the code "soulplay7777"