Added
I've made the start of a run easier. Wild animons in the first 6 map colums now only have 1 die and the pool of starting techniques they randomly pull from has been reduced to a set of basic Tricks. Also, Kalboo has Headbutt as a third starting Trick, giving you another damage option.
- added dicebag and aspect dice tutorials
- implemented battle start passive effects
- added finished art for ignited Difdagua
- added tooltip icon for when Toppings bonus applied
- added Passive: Risky
- added Passive: Ferocious
- added Passive: Aquaphile
- added status condition ignore mechanic
- added enemy indicator icon to opponent's dice
Fixed
- fixed intelligence not using Gambit dice
- fixed low health tutorial saying wrong Animon name
- fixed dicebag unlocking with just curiosity die
- fixed Sweet Lie not healing enemy
- fixed small issue with tooltip dmg breakdown
- fixed tooltip icon for damage bonus
- fixed map crash when selecting room multiple times
- fixed map re-rolls not consumed after resonance
Changed
- tweaked intelligence reroll score for less shield
- reduced cost reduction from self-damage features
- Nerfed Sweet Lie Poison stacks from 6 to 4
- removed Double from Mirror Image, added Toppings
- added Headbutt to Kalboo's starting Tricks
- wild Animons in first 5 clms now only have 1 die
- improved visuals for Passive Tricks
- weaker Tricks for wild Animons in first 5 rooms
- improved sprite variants selection gui