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SoulblazeNewsNonbinary Coded Games, Nuzlocke Update & and Supporter DLC!
Community

Nonbinary Coded Games, Nuzlocke Update & and Supporter DLC!

Soulblaze · published 13 Jul 2026, 16:51 UTC

All newsPlayers around this dateRead on Steam

Hi, wonderful humans!

Proud to announce that Soulblaze is part of the Nonbinary Coded Games event which lasts from Jul 13th to 20th. The game is 25% off during that time!

But that's not all because the game is also receiving the newest update, adding a Nuzlocke mode, as well as the release of a supporter DLC that features alternative art for some starters.

Nuzlocke-Mode

The new mode, which is obviously inspired by the fan-driven difficulty mode from Pokémon, can now be toggled on during the starter selection. The mode throws some limitations at you which make the run more difficult but also reward you with a x1.5 score and marbles multiplier.

If you're unfamiliar with Nuzlocke mode, it means that you:

  • can only capture the first Animon you encounter per region

  • if you fail to capture the first Animon or accidentally kill it, you have to wait until the next region to try again

  • when an Animon gets defeated, it leaves your party

Nicknames!

You can now re-name your Animons and give them whatever nickname you prefer, like Ani McAnimon, Pancake, or Bob.

Steam Leaderboards

a bit experimental since community leaderboards are hard to test by yourself but the game now submits your score to the Steam leaderboard and (hopefully) lists your rank at the end of a run. Let's test it and see if it works and if it does, let's see how gets to the top during this week?!

Easier Beginning

The start of a run was quite difficult and depending on what random Tricks the wild Animons pulled, pretty punishing (yeah, looking at you Halazoom with a Backflip!). The start of a run is now easier with wild Animons starting with only a single die and their pool of random Tricks heavily reduced to some basic ones. Those reductions are happening within the first 10 colums of the first region.

Stop Rooms

I've added a new type of room that makes your token stop and enter the room even when you have movement left. That way, it can guarantee you get enough opportunities to capture an Animon or pass by a heal for example. At the moment there are 2 fixed map columns that have a wild stop room each and 1 colum that has an Animancer battle stop room.

Secret Animons

A new unlockable type of Animons has been added. Finding out secret requirements to fulfill these hidden quests, will reward you with a rare and stronger kind of Animon during a run. At the moment there is only 1 secret Animon with the dex number 40.

Supporter DLC

I have deliberately prices Soulblaze pretty low because, given how everything nowadays gets more and more expensive, I wanted people to be able to afford this game. However, for anyone who really wanted to chip in a bit more to support the development, I've added this DLC to show your support. It contains a few alternate sprites for Kalboo, Bahray, Fitaur, Haradi, and Minjaluna. Once you have the DLC, you can choose the looks on the customization screen, accessible from the starter selection.

Thank you for reading! I hope you'll enjoy the new content and help me test it. Please report any bugs through the in-game bug report tool in the pause menu.

Detailed Patch Notes

Added

  • added "free slots" info text on Animons when selecting Tricks

  • added sticker bending shader effect

  • implemented Steam leaderboard support

  • Added Stop Sign rooms

  • (TTS) added customization settings for cards

  • added option to give nicknames to Animons

  • added Nuzlocke-mode

  • added shortcut buttons to open backpack submenus (for gamepads and keyboard)

  • added Apply button to settings

  • implemented showing descriptions in settings

  • added secret Animon #40

  • implemented secret Animon mechanic

  • added tutorials for Trick Tinkering (form. Fusion)

  • added missing lines for German version

  • added dicebag and aspect dice tutorials

  • implemented battle start passive effects

  • added finished art for ignited Difdagua

  • added tooltip icon for when Toppings bonus applied

  • added Passive: Risky

  • added Passive: Ferocious

  • added Passive: Aquaphile

  • added status condition ignore mechanic

  • added enemy indicator icon to opponent's dice

  • (TTS) added successful Trick taught message

  • added sfx for teaching Trick

  • Added automatic crash report collection

  • added victory music to post-battle screens

  • Soulblaze form now has to be maintained + depletes from damage and time

  • (TTS) added Soulblaze descriptions for a few starters

  • (TTS) added messages for Soulblaze mechanic

  • added sfx to Soul Beam

  • added Collect node: +1 re-roll

  • (TTS) added message to hovering focus Animons

  • added sfx to Spit

Changed

  • Haste/Slow now consume stacks like buffer when dice values are changed

  • improved status condition icon UI animations

  • intelligence now aware of resonance triggered by paying one non-matching die

  • added affection exp text to affection bar display

  • Mutate now applies haste

  • changed Starcloak topping to require exactly 4

  • changed Gambit tutorial to play earlier

  • made dicebag screen more fun

  • replaced main font with one that supports German

  • increased party panel size on inventory screen

  • tweaked affection bar visuals

  • pretty-fied the party screen

  • improved saving of windowed-mode size/position

  • tweaked level up screen for smaller displays

  • increased wild Animon node weight from 8.5 to 9

  • added offset to damage numbers to fit with sprite

  • updated run menu visuals

  • collection screen can now be closed with Escape

  • "Pause Menu" button now resets settings to default

  • increased width of settings screen

  • Trick Fusion has been renamed to Trick Tinkering

  • Resonance bonus now happens for current Trick cost

  • updated visuals for some buttons and inventory screen

  • tweaked intelligence reroll score for less shield

  • reduced cost reduction from self-damage features

  • Nerfed Sweet Lie Poison stacks from 6 to 4

  • removed Double from Mirror Image, added Toppings

  • added Headbutt to Kalboo's starting Tricks

  • wild Animons in first 5 clms now only have 1 die

  • improved visuals for Passive Tricks

  • weaker Tricks for wild Animons in first 10 columns

  • improved sprite variants selection gui

  • added sive file to bug report attachments

  • improved die poison overlay text

  • starting a battle now gives active Animon +1 affct

  • (TTS) status condition message now tells you stack

  • changed Animon capture stats get saved after run

  • (TTS) improved damage and shield message in combat

  • using potion in battle selects active animon first

  • changed that all Animons affection lvl 1 = Starter

  • changed Parasite to cause Heal Debuffer and Poison

Fixed

  • fixed no-dragging mode

  • fixed level-up Animons learning trick from 1st

  • fixed dedicated TAG and damage buffer calculation

  • fixed Animon pay circle showing when not needed

  • fixed Buggy quirk applying stun via to other anim

  • fixed a couple of tooltip issues

  • fixed haste/slow applied to map dice

  • fixed gamepad issue w releasing after full party

  • fixed inventory not accessible during catching

  • fixed Picnic Basket only healing one Animon

  • fixed Chaos Karate possibly hitting 0 times

  • fixed dicebag loadout not cycling with 2 dice

  • inventory affection bar now shows correct amount

  • fixed text popups can block mouse input

  • fixed intelligence considering Passive techniques

  • fixed infinite re-roll bonus from sticker

  • fixed enemy stun applying weirdly

  • fixed gambit tutorial playing during enemy turn

  • fixed self-stun Tricks cost too high

  • fixed Kareem wrong dice loadouts

  • fixed some dice not cleaned up on run restart

  • fixed mouse damage healthbar preview not accurate

  • fixed Twitch mode issues

  • (TTS) fixed some shop cards not reading + tweaks

  • fixed inspect mode still working on victory screen

  • fixed victory music not looping

  • fixed Charge Beam triggering during catchin, crash

  • fixed dicebag tutorial

  • fixed inventory accessible during enemy turn

  • fixed promo animon unlock and storing

  • (TTS) fixed chest screen not reading first item

  • (TTS) fixed shop not reading cost info

  • (TTS) fixed Arcade not reading party list

  • (TTS) fixed junction paths order upside down

  • (TTS) updated battle controls hint to be correct

  • (TTS) fixed dice selectable when in backpack menu

  • (TTS) fixed sticker album intro message

  • prevent map dice from grab focus if backpack open

  • fixed outgoing damage difficulty settings

  • fixed 100% catch guarantee setting

  • Fusion now detects valid tag transfer items

  • fixed intelligence not using Gambit dice

  • fixed low health tutorial saying wrong Animon name

  • fixed dicebag unlocking with just curiosity die

  • fixed Sweet Lie not healing enemy

  • fixed small issue with tooltip dmg breakdown

  • fixed tooltip icon for damage bonus

  • fixed map crash when selecting room multiple times

  • fixed map re-rolls not consumed after resonance

  • fixed condition tutorial happening in enemy turn

  • fixed stun visuals playing when Bug is benched

  • fixed another instance of intelligence crashing

  • (TTS) fixed changing party leader null error

  • fixed rolling die not granting exp when re-rolled

  • (TTS) fixed case where level up screen got stuck

  • fixed status condition particles not showing

  • (TTS) fixed mastery panels not focus-able

  • fixed Tricks with special dmg source not crit x2

  • (TTS) added missing status condition to tooltips

  • fixed enemy getting stuck on death from poison die

  • (TTS) fixed error when inspecting on shop screen

  • fixed Reprise not resetting after turn end

  • fixed Moonriver quirk

  • fixed player auto-skipping stun turn

  • fixed capture popup showing after releasing animon

  • fixed Intelligence getting stuck on growing Trick

  • fixed Meditate adding 0 Damage buffers

  • fixed grow animation not showing

  • fixed crash when executing Trick during dialogue

More from Soulblaze

Other announcements

All news
Game update15 Sep 2026Patch 0.3.5-b1 (Beta-Branch)And we're back! Here's a first quick set of bugfixes. · (TTS) fixed run result screen not reading properly · (TTS) fixed fusion screen not reading · cleaned up stats list on Animon details screen · fixed crit shields resetting too early · fixed dice exploit on map by reloading · fixed Soulbaze form not upgrading dice · benched Animons now get dice exp from resonanceCommunity14 Sep 2026(Mini) Devlog #14: Summer Break?!Hi everyone! It sure has been a little quiet around here, sorry about that. I have written some smaller updates on Bluesky and Discord but wanted to do an "official" blog post which was written by our marketing department (me) and approved by our PR manager (also me) so blame them! Summer was quite the ride. First, we lost our dog Dragon very unexpectedly and that took a big chunk out of my hea…Game update19 Jul 2026Patch Notes [0.3.4]Added · added tooltip icon for effects that apply a random condition · battle messages now can be fast-skipped by clicking · Topping lines in tooltips now describe the payment condition in text form in addition to the icon Changed · added Damage Buffer to Helix Beam Topping bonus · removed Damage Buffer from Terror Twister · nerfed Portable Scorpion from 2 poison stacks to 1 · improved some too…