Patch 0.2.1-b2 (Beta-Branch)

Soulblaze · build 23767314 · published

On SteamNotes only · this build shipped before we watched the app

Added


• Soulblaze form now has to be maintained: the bar depletes slowly every turn and damage reduces it; resonance fills it back up
• (TTS) added Soulblaze visual descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna
• (TTS) added messages for Soulblaze mechanic
• added sfx to Soul Beam
• added sfx to Spit
• added Collect node: +1 re-roll
• (TTS) added message to hovering focus Animons

Changed


• starting a battle now gives the leading Animon +1 affection points
• (TTS) status condition message now tells you how many stacks got added
• changed Animon capture stats only get saved after a run
• (TTS) improved damage and shield message in combat
• using a potion in the battle inventory now selects the active Animon first
• changed that all Animon's affection lvl 1 perk is Starter unlock
• changed Parasite to cause Heal Debuffer and Poison

Fixed


• fixed status condition particles not showing
• (TTS) fixed mastery panels not focus-able on the run result screen
• fixed Tricks with special damage source not gaining crit bonus
• (TTS) added missing status condition names to tooltips
• fixed enemy getting stuck on death from poison die
• (TTS) fixed error when inspecting on shop screen
• fixed Reprise not resetting after turn end (that racked up to quite some damage, Ymsick!)
• fixed Moonriver quirk
• fixed player auto-skipping stun turn
• fixed capture popup showing after releasing Animon
• fixed Intelligence getting stuck on growing Tricks
• fixed Meditate adding 0 Damage buffers
• fixed grow animation not showing