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SoulblazeNewsPatch 0.2.1-b (Beta-Branch)
Game update

Patch 0.2.1-b (Beta-Branch)

Soulblaze · published 15 Jun 2026, 16:35 UTC

All newsPlayers around this dateRead on Steam

Hi, everyone! I'm hard at work fixing issues and improving things in the game. Before those changes go public, they need some testing. If you want to help out with that (or just want to get fixes sooner), you can opt into the beta-branch.

Right-click the game in your library -> Properties -> Game Versions & Betas -> Enter code:

soulplay7777

and then switch to the beta branch in the list.

Added


• implemented creation of backup run saves
• added new types of map collect fields (random Trick, random Consumable, instant heal)
• implemented soula cola tutorial
• implemented Animon sprite variants
• (TTS) added messages for Animon customize screen
• (TTS) added messages to Animon summary after run
• (TTS) added message when using Heal in Hammam
• (TTS) added message when opponent pays dice
• (TTS) added yo-yo value hint when selecting die
• (TTS) added hint when trying to re-roll gambit die
• (TTS) added message when cancelling catch attempt
• (TTS) added Resonance info to map die focus
• (TTS) added Gambit status info when focusing Trick

Removed


• Removed "Drop Die here to pay for cost" message

Changed


• Heal items now consider stacks of (De)Buffer
• Nerfed Sloppy Backflip
• increased supreme bindshard bonus to 10
• increased hardened/nurturing bindshard bonus to 5
• Catch target value now takes level into account
• Terror Twister now applies Stagger instead Chained
• improved readability of collection field messages
• (TTS) Tweaked level up messages
• (TTS) shortened hp status message

Fixed


• fixed Gambit feedback not showing after switch
• fixed Luck Syphon wrong preview amount
• fixed Animons learning known Trick after level up
• fixed Tricks disabled after Animon exhausted Trick
• fixed Buffer stacks consumed immediately
• added failsafe to end enemy turn after idle time
• fixed run result only showing first animon info
• fixed Stun condition
• fixed Jellmeel quirk
• fixed intelligence trying to use exhausted tricks
• fixed exhausted Tricks still getting evaluated
• fixed intelligence paying exhausted Tricks
• fixed Status Condition stickers
• fixed healthbar out of screen during Soulblaze
• fixed damage buffer potentially added twice
• fixed condition counter briefly overshooting
• fixed stun icon appearing behind animon sprite
• fixed stun overlay showing on wrong side
• (TTS) smaller tweaks and fixes
• (TTS) fixed map messages and peek mode
• (TTS) fixed victory screen messages
• (TTS) fixed map junction selection not reading

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Game update15 Sep 2026Patch 0.3.5-b1 (Beta-Branch)And we're back! Here's a first quick set of bugfixes. · (TTS) fixed run result screen not reading properly · (TTS) fixed fusion screen not reading · cleaned up stats list on Animon details screen · fixed crit shields resetting too early · fixed dice exploit on map by reloading · fixed Soulbaze form not upgrading dice · benched Animons now get dice exp from resonanceCommunity14 Sep 2026(Mini) Devlog #14: Summer Break?!Hi everyone! It sure has been a little quiet around here, sorry about that. I have written some smaller updates on Bluesky and Discord but wanted to do an "official" blog post which was written by our marketing department (me) and approved by our PR manager (also me) so blame them! Summer was quite the ride. First, we lost our dog Dragon very unexpectedly and that took a big chunk out of my hea…Game update19 Jul 2026Patch Notes [0.3.4]Added · added tooltip icon for effects that apply a random condition · battle messages now can be fast-skipped by clicking · Topping lines in tooltips now describe the payment condition in text form in addition to the icon Changed · added Damage Buffer to Helix Beam Topping bonus · removed Damage Buffer from Terror Twister · nerfed Portable Scorpion from 2 poison stacks to 1 · improved some too…