Landonia
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | More UI/UX updates Tried to clean up and improve more UI/UX. Let me know if you run into bugs! | 24440382 | |
| In-game event | Multiple UI/UX improvements Graphics -Introduction story graphics had AI graphics 100% removed and replaced with a human artist rendition Gameplay -Items can now be drag-dropped to the ground or drag-dropped onto a party member from Inventory Menu, and no longer requires middle-click -Party Members can be swapped even with in the Inventory Screen, to improve moving items around between your characters -Equipping/unequippi… | 24254012 | |
| Major update | Several Updates Graphics -Hired artist to replace AI introduction artwork (in progress) Gameplay 3 options of combat available, all with separate perks --> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding) --> 2-handed weapons damage increased --> Shield bash stun has a percent chance with every auto-attack -Turn-Based mode added to solo-play (before required a part… | 24037640 | |
| In-game event | Gameplay and Other updates Gameplay -Continuous Combat moves 10% faster now to help improve pacing -Several combat spells have increased range and decreased mp cost to reduce wait time in combat -If an unholy character is wielding a holy weapon, more clarity regarding this penalty will be shown during gameplay. -Moved guards in Kettorek Forest to a more appropriate location to combat bandits and protect players from band… | 23904002 | |
| Major update | Updated UI Improved UI to help with large party controls | 23499523 | |
| In-game event | Bug Fixes, UI updates UI/QoL -De-cluttered UI a bit more -Hotkeys now have numbers labeled -Side-Menu also shows hotkeys -Actions can now be placed on any hotkey -Fixed crashes that occurred when shift-moving (dash), -Fixed crashes that occured when adjusting battlelog size -Improved Tutorial -Sound effects from NPCs that are very far away can no longer be heard, to decrease distractions | 23383597 | |
| Game update | Fixed bug Shift + movement keys no longer crash the game to desktop. | — | |
| In-game event | Random Updates Fixes/Changes/Patches -Quest log included for Gormuth quest -Markzone works in Wolf Den -Increased the transparency radius more to ensure npcs behind objects like trees can be clicked upon -Removed pause/stutter if party actions are done out of combat -Fixed bug in turn-based mode that made actions carry over to next player character turn -Mageshield graphic will now always follow the npc who c… | 23277358 | |
| In-game event | More Updates Gameplay -Recruited NPCs will be at the Guild Hall for future game-starts, if not killed (they respawn however over time) -Southern Hills area improved with more things to do -Several new items and quests added QoL -“All party-attack” made easier by holding left left-click on target -Party member positioning/reformation can be changed simply by holding left-click (without target) -Some graphica… | 22952074 | |
| Major update | Guild Halls Gameplay/QoL -Guild Hall exists now, which has all your party members (joined or not) present. This serves as a homebase where max healing/recovery, level-up training, and tribute awards occur as player characters progress. There are multiple guild halls throughout the world -Starting the game from Main Menu allows the option to begin at last saved area, or Guild Hall as default -Exits to other… | 22861706 | |
| In-game event | More QoL/UI UI/QoL -Improvements to visual cues during battle (outlined NPCs, vibration when attacked, etc.) -Characters that can level up will have more visual cues to remind player to find a trainer. Gameplay -NPCs engulfed in flames (from mage fireball or cleric flamejet) will take more damage when on fire | 22630680 | |
| In-game event | Outline and Blur QoL -When hovering over NPCs, they now outline in white and drawn to the foreground to help ease selecting. -Characters that cannot be seen are blurred. | 22374006 | |
| In-game event | More QoL/Graphical updates Graphics/QoL -More graphical improvements with some NPCs (manticore less ugly, elf warrior attack visuals improved) -More graphical cues on ailments (i.e. if poisoned or engulfed in flames then it is more obvious) -More graphical cues on if target is hit -If target is too far away from vision or not in line of sight, it is drawn more appropriately to reflect that it cannot be seen and/or behind… | 22067483 | |
| In-game event | Bestiary and Fixed walking animation QoL -Fixed bug that made walking diagonal an awkward appearing like the character was ice-skating -Minor graphical updates Gameplay -In-game bestiary now available under "Quest Log" (in progress) -Warrior has "Knockback" skill which kicks away any NPC with a potential chance to stun. -Warrior/Barbarian "Whirlwind" skill has improved animation. | 21832780 | |
| In-game event | Hide Skill, Animations, and Quest Log Gameplay -Rogue skill “Shadows” changed to “Hide”, which allows for more gameplay options to utilize backstab and sneak past opponents anytime -Barbarian skill "War Cry" added, which allows AoE taunt and stun. This adds more variety in playstyle, and further contrasts between Barbarian and Warrior classes. QoL -Upon death, now shows “Lives Left” after death -Animation upon death clearer that a… | 21637431 | |
| In-game event | Dash integration Gameplay/QoL -Warrior/Barbarian dash made simpler with double-click or SHIFT | 21542798 | |
| In-game event | More Player Character animations -All player characters have more animations -Fixed a bug where party members couldn't cast buff/heals on other party members that were hidden. | 21460052 | |
| In-game event | UI HUD QoL -UI HUD doesn't disappear when walking/moving anymore, based off player feedback. Hopefully this will allow improvements with QoL. -Change default IconHelp hotkey from 'f12' to 'f10' to allow for Steam Screenshots. This can always be changed with key rebind input options under Settings. -Fixed bug where some party members 'kite mode' couldn't be toggled. I had initially hoped to finish the… | 21355643 | |
| In-game event | More Animation updates Gameplay/QoL/UI -Player/party actions more clearly reflect during combat (i.e. shows different attacks, criticals, surprise attacks, “slowed”, “blinded”, “stunned”, “Ensnared”, etc.) -Reduced clutter with some animations (i.e. icon now shows when party attack is used, and also attack icon when within range, removed wordy instructions when within attack distance) -Fixed bug that crashed when usi… | 21333037 | |
| In-game event | Player Character attack animations -Several player character models updated -Attack animations now included in player characters -Several minor bugs/fixes | 21169211 | |
| Major update | Key Rebinds, Improved UI/QoL QoL and Gameplay Improvements -Key Rebind implemented -Continuous Mode improved -- now shows Party Member Commands when not controlled by the player, and group-attack is simplified to one key -Turn-Based mode improved -- made smoother transitions between character turns, to allow for strategic battles when using a party of more than 1 player character -Character Creation screen improved -- now… | 20944562 | |
| Major update | Many more fixes QoL changes: -Audio default to lower volume, and intro/story music now correctly is set to player settings volume -Improved tutorial -Game is zoomed out to show more of the zone. The zoom capability is automatic, and depending on zone. Can also ‘Home’/’End’ with some maps to toggle. -Fixed Tutorial bug with pressing ‘F’ and not showing map. ‘M’ can also be utilized. -Ensured targeting display-r… | 20849038 | |
| In-game event | More UI and QoL updates UI and QoL Updates -Reduced (hopefully eliminated) NPC spasm-type movement if close to its target. -Spacebar is now an alternate hotkey to attack. similar to left-click hold. -Allies now spawn spaced out and walk path spaced out to prevent body blocking the player controlled character -Information regarding attack and magic distance improved -improved ultrawide fullscreen mode -more minor UI im… | 20744068 | |
| In-game event | UI/QoL Update Thanks to player feedback QoL/UI Improvements -In-game map improved (press 'F') to show location of player -Can pickup items with just keyboard (mouse is optional) -Interactions with NPCs and objects can be done purely with keyboard (mouse is optional) Will work on next patch: · Increasing space between party members to avoid body-blocking · Improving friendly fire with AoE spells | 20536548 | |
| Major update | UI and Gameplay Updates Gameplay Changes -Improved UI (can hold down hotkeys for actions) -Updated Tutorial -Exp and Gold increased 2x to reduce grind -Interactive buildings more noticeable -Objects between player and target can act as obstacles from ranged attacks and spells, allowing for tactical play -Weapon/Spell range circles appear to show range of effect when targeting -New area music -New battle music -Improve… | 20453276 | |
| Game update | Minor patch -Summoned pets can now be controlled moreso than before -NPC allies and pets have a blue icon when selected -NPC timer for moving randomly is increased, to help prevent the user from having to chase the NPC just to interact with it. -Smoothed out transitions between characters using right-click, so that the character doesn't move instantly when being selected. | 20293516 | |
| In-game event | Bug Fixes and Movement fixes QoL Changes: -Fixed minor annoyances that the click-drag green rectangle would appear after leaving dialogue or a store. -NPCs that join won't be stuck/frozen, and also now can be controlled by the player, regarding their movement. | 20264522 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.