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Landonia›Events›Many more fixes
Major update

Many more fixes

Landonia · published 10 months ago · build 20849038

All eventsPlayers around this dateRead on Steam

QoL changes:

-Audio default to lower volume, and intro/story music now correctly is set to player settings volume

-Improved tutorial

-Game is zoomed out to show more of the zone. The zoom capability is automatic, and depending on zone.  Can also ‘Home’/’End’ with some maps to toggle.

-Fixed Tutorial bug with pressing ‘F’ and not showing map. ‘M’ can also be utilized.-Ensured targeting display-range is showing as default (though still can’t do this yet in 2.5d mode unfortunately)-Ensured party members auto-follow as default-Fullscreen will be default mode when launching the game-Gave more tips at the main menu screen regarding party creation and tutorial toggle-Improved clarity in shopping and inventory screen Gameplay changes:-Auto-targeting NPCs and Smoother party attack and player attack UI. Left-click/dragging a box over an enemy will now select it as a target as an option too.

-Improved Turn-Based mode (only available if more than one character being used)

-Food auto-eat will not include food items that have extra special effects in addition to being food

-Ensured that pets will auto-follow similarly to allies (only Noble has summoning spell for now)

-If the player is a one-player party, only Continuous Mode is allowed to ensure smoother gameplay

-Exits to other zones now labeled on the mini-map (‘M’ or ‘F’) to help guide players to zone exits

-Quest/Points of Interest now labeled on mini-map (‘M’ or ‘F’) to help guide players to places of interest

-Improved Help (‘F11’) that delineates solo vs party-commands.

-Food/hunger duration doubled so that characters can go longer without having to eat.

-The price of an item will be accurately reflected (based upon your character’s Persuasion skill level)

More from Landonia

Other announcements

All events
In-game event23 Aug 2026Sounds and other updatesGraphics/Sound -Multi-hits with melee now play sounds multiple times to match the combat Gameplay and QoL -default last target will be the next character’s default target in turn-based mode -fixed bug that resulted in continuously zig-zagging movements of the prior player character during turn-based mode. Characters will stay in their spot when their turn ends -Increased HP of Imperial Steed (r…Major update13 Aug 2026Many UpdatesThanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual. Gameplay -Poison now has a Stamina (SP) DoT as well as its prior HP DoT -Frost now affects Init (AP regen) as well as its prior reduction of Move Speed -Engulf…In-game event2 Aug 2026Several UpdatesBugs -Fixed bug that resulted in Friendly Fire on NPCs that player intended to talk to Gameplay/QoL -"Southern Hills" area revamped, to appear more clear than prior with regards to navigation and overall aesthetics -Minor changes to "Kettorek Forest" area to help make some locations to avoid early-on more clear -Eating Food in inventory screen made clearer when manually done, auto-eat for whole…