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Landonia›Events›Several Updates
Major update

Several Updates

Landonia · published 2 months ago · build 24037640

All eventsPlayers around this dateRead on Steam

Graphics

-Hired artist to replace AI introduction artwork (in progress)


Gameplay

3 options of combat available, all with separate perks

--> Dual wielding no longer is penalized (in the past, Combat skill was halved when dual-wielding)

--> 2-handed weapons damage increased

--> Shield bash stun has a percent chance with every auto-attack

-Turn-Based mode added to solo-play (before required a party)

-Interest Points (Quest Markers) on Map are more clearly labeled with their purpose, to help guide player

-NPCs that join the party will always be allied with the player, even if accidentally or intentionally attacked

-Friendly Fire will default to OFF every time the game is entered or a new zone is entered, to prevent accidentally attacking neutral/peaceful/allied NPCs.

-Kettorek Forest zone changed slightly to guide new players better

-Objects and NPCs of interest are now more clearly marked to guide players on who may be related to a quest

-Evil characters wielding holy weapons will be punished and notified of such during the game.


UI/QoL

-Can equip/unequip now with double-click

-Stats explained in character sheet when hovered

-Can hover over unequipped items to compare with equipped items

-Party all-attack made more seamless if using Continuous Mode, now with a simple left-click to speed gameplay.

-Peaceful NPCs will not wander from the player if the mouse is near it, to prevent NPC from running away if the player wanted to interact with it

-Improved Party Menu Commands and Healthbars/ActionBars

-More clarity provided in shops regarding player Gold and transactions

-Stats screen is improved with better font

-Dialogue screen is improved with larger font

-Multiple on-screen notifications in place (i.e. "can level up", "can't rest if enemies nearby", "inventory is full", etc.)

-Sound Effects audio made louder than music audio by default to improve UX by not having music overwhelm effects


Fixed Bugs

-Party members will default to following the player when a new zone is entered, to prevent hold positions from carrying over to new zones

More from Landonia

Other announcements

All events
In-game event23 Aug 2026Sounds and other updatesGraphics/Sound -Multi-hits with melee now play sounds multiple times to match the combat Gameplay and QoL -default last target will be the next character’s default target in turn-based mode -fixed bug that resulted in continuously zig-zagging movements of the prior player character during turn-based mode. Characters will stay in their spot when their turn ends -Increased HP of Imperial Steed (r…Major update13 Aug 2026Many UpdatesThanks to whomever is playing the game and giving it a chance. I've made many changes with this update but haven't fully tested it so bugs may exist. I will continue to squash those if I encounter any. Any feedback appreciated as usual. Gameplay -Poison now has a Stamina (SP) DoT as well as its prior HP DoT -Frost now affects Init (AP regen) as well as its prior reduction of Move Speed -Engulf…In-game event2 Aug 2026Several UpdatesBugs -Fixed bug that resulted in Friendly Fire on NPCs that player intended to talk to Gameplay/QoL -"Southern Hills" area revamped, to appear more clear than prior with regards to navigation and overall aesthetics -Minor changes to "Kettorek Forest" area to help make some locations to avoid early-on more clear -Eating Food in inventory screen made clearer when manually done, auto-eat for whole…