
Gameplay/QoL/UI
-Player/party actions more clearly reflect during combat (i.e. shows different attacks, criticals, surprise attacks, “slowed”, “blinded”, “stunned”, “Ensnared”, etc.)
-Reduced clutter with some animations (i.e. icon now shows when party attack is used, and also attack icon when within range, removed wordy instructions when within attack distance)
-Fixed bug that crashed when using left-click to attack on occasion