Frontier Control : Invasion Demo
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo Update - v0.06.028 Changelog Features - New gameplay mechanic : Homebase garrison (+1% all production speed per unit) - Control group steal command using ALT + a number key Improvements - Cloud system (VFX + Shadows) - Random rain - Improved underconstruction VFX - Improved base color correction - New decoration prop Fixes - Fixed garrison UI panel enabling on top of selection UI panel - Fixed ground grills graph… | — | |
| Game update | Patch - Demo v0.06.020 Changelog Improvements - Bunker health increased (450 => 550) - Runner suit passive skill bonus increased (20% => 50%) - Aluminum and Titanium given by lootboxes doubled Fixes - Fixed energy generator explosion zone preview not rendering on top of the ground - Fixed runner suit passive skill not adding move speed to the units - Fixed being stuck in repair mode when building structures while rep… | — | |
| In-game event | Demo Update - v0.06.017 Changelog Features - Appartment area procedural details Improvements - Added medical assistant animations - Increased max camera speed setting (20 => 40) - Added gravel to appartment debris Fixes - Fixed units having trouble entering 2L shaped appartment - Fixed selection sprites not rendering on top of explosion decals - Fixed Drumkrab's spinning parts not being visible - Fixed 3x4 shaped appa… | — | |
| Major update | Weapons Update - v0.06.013 Passive skills for weapons are finally available! All skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills. Hand Trick (Revolver) : - 30% chance to shoot next bullet twice as fast. Splitting Rounds (SMG) : - 25% chance for the bullet to bounce and deal 50% base damages to another nearby target. Piercing Protocol (Assault Rifle) : - 25% more damages to armored… | — | |
| In-game event | Demo Update - v0.05.043 Changelog Improvements - New Titanium icon - Reduced command lines thickness and opacity - Increased minimal possible simultaneous drop pod spawns (16 => 25) Fixes - Fixed command lines not updating correctly on ungarrisoning units - Fixed trained agent SFX not playing - Fixed minimap camera indicator not rendering properly - Fixed camera middle mouse panning not using world limits - Fixed comm… | — | |
| Major update | Performance Update - v0.05.035 I've been focusing on adding content and quality of life features for a long time, but at some point I had to spend some time on optimization as the game was beginning to not be "playable" on later waves. With 2 new rendering systems increasing performances drastically it's now playable even with armies above a hundred units, but there is still room for improvement so I'll eventually spend more… | — | |
| In-game event | Demo Update - v0.05.025 Changelog Features - New in game cinematic event Improvements - Improved homebase explosion VFX Fixes - Fixed high pitch explosion sound randomly playing when a structure is destroyed - Fixed energy generator explosion not dealing damage anymore - Fixed homebase not getting on fire when being low on health - Fixed selecting units with the same weapon using Ctrl+Click not working in the selectio… | — | |
| Game update | Hot Fix - v0.05.022 - Fixed drop pods not spawning units because of a conflict between crash sites and loot boxes. - Added a beacon VFX on loot boxes to accentuate their locked/unlocked state change | — | |
| In-game event | Lootbox Update - v0.05.021 Still looking to add new content around the map to encourage players to get outside their base and explore, this new update is adding lootboxes that are not heavily guarded so they are accessible from the very start of each game. They can contain either resources, equipments, and large amount of experience. Changelog Features - Lootboxes - New command for units : Gather equipment. Allowing them… | — | |
| In-game event | Demo Update - v0.05.014 Changelog Improvements - Interactions through minimap - Crash sites' enemies now get their health back to max when they are not killed - Better enemies idle animation - Props minimap markers are now representative of their size and shape - Props minimap markers now change color when units garrison in them - Units garrisoning are now removed from their control group, then reintegrated when they… | — | |
| Major update | Minimap Update - v0.05.006 Changelog Features - Minimap - Cam shake when large objects explode on screen - Victory screen UI animation - Game over screen UI animation - New cheat code : controlmapreveal Improvements - Appartments debris sprite color change - When either winning or losing, UI panels fade away - Difficulty multipliers increased (1.4 => 1.5 ; 1.9 => 2) Fixes - Fixed hotkeys panel going blank when one of the… | — | |
| In-game event | Demo Update - v0.04.020 Changelog Features - New demo trailer - New structure construction validation display system with each tile turning either green or red - New notificiations UI animation - New UI layout Improvements - VFX shaders optimization - Sirens now ring once each wave's beginning - Improved appartments destruction and falling SFXs - Optimized command VFXs - Medikies underglow VFX Fixes - Fixed upgrade bu… | — | |
| In-game event | Demo Update - v0.04.011 Changelog Improvements - New siren destruction SFX - New grills and gates destruction SFX - New structures explosion SFX - Garrisoned units' bullets now come from windows - Gates doors are now separate props - VFX rendering optimization Fixes - Fixed music stopping to play when there were too many sounds playing at the same time | — | |
| In-game event | Demo Update - v0.04.008 Changelog Features - Dropship fly-bies - New incoming wave VFX - Always on ground explosion decals Improvements - Added Darn mines explosion SFX - First objectives display delay - New objectives UIFX - First 3 waves spawns are now all different Fixes - Fixed Gatlars being pushed by other enemies while shooting - Fixed Gatlars sliding after shooting - Fixed tactical pause UI not localized to fre… | — | |
| In-game event | Music Update - v0.04.001 Changelog Features - Demo soundtracks Improvements - Added a safe zone check when building structures, preventing the player from building nearby enemy units - Moved turret attack hotkey to second hotkey line (same position as unit attack hotkey) - Lowered Canon range (14 => 13) - Increased Barracks and Armories energy upkeep (1 => 3) - Added range preview when building a structure - All SFXs l… | — | |
| In-game event | Demo Update - v0.03.019 Changelog Features - New camera move speed and panning setting - Keepos can now sometimes drop titanium - Added falling leaves VFX to trees Improvements - Juggernaut suit move speed increased (1.5 => 1.75) - Improved crash site explosion VFX - Reduced medusas attack range (2 => 1.3) - Increased health generation delay for under construction structures (0.5 => 2) - Improved selection and interac… | — | |
| In-game event | Crash Sites Update - v0.03.005 Adding some life to the map with new points of interest : Crash sites! Cleaning these areas will give you access to a resource unobtainable otherwise in the demo : Titanium It is also a good way to level up your army as destroying the crash site's dropship grants your units a generous amount of experience. Changelog Features - New points of interest : Crash sites - New homebase extension : Rada… | — | |
| In-game event | Demo Update - v0.02.048 Changelog Features - New power consumption VFX for structures that have an energy upkeep - Base gates - F2 select all army button Improvements - Repair Station's health increased by 100 - All structures building time increased - Tactical pause UI overlay Fixes - Fixed controlinstantbuild cheat code not working for units and equipments - Fixed interactable UI still being enabled when starting to… | — | |
| In-game event | Demo Update - v0.02.041 Changelog Features - New starting base layout - New wave composition UI display - New cheat code : controlinstantbuild Improvements - Added a Runner suit and a Healing rifle to starting units - Increased drop pod landing position spread so they are no longer spawning on the same positions - Drop pod health increased (350 => 650) - Selling a structure now applies an underconstruction shader to t… | — | |
| In-game event | Structure Update - v0.02.035 This update brings a new utility structure to the lineup : The Healing Station There is now another way to heal your units if you want to build a fully offensive army. They only heal about 1 health point per second, but these can be stacked to increase healing speed of large unit groups. Changelog Features - New structure : Healing Station - New range indicators on turrets and utility when sele… | — | |
| Game update | Patch - Demo v0.02.025 Changelog Features - Structures burning now lose 1 hp per second - Added menu and settings buttons SFXs Improvements - Units don't start with equipment anymore - Lowered starting units count (5 => 4) - "Under construction" text font size increased - "Build a Gatling" objective replaced by "Build an Equipment Crate" objective Fixes - Fixed selection sprites rendering on top of the fog of war - F… | — | |
| Game update | Patch - Demo v0.02.013 Changelog Features - New siren prop that rings when significant events happen (can be destroyed as everything, although destroying all sirens on the map prevent the alert sound from happening. - New incoming damage area VFX Improvements - Energized projectiles (when a unit is using an energy suit) are now purple Fixes - Fixed previous gun animation still playing when dropping weapon while shoot… | — | |
| Major update | Armor Suits Update - v0.02.000 The final unique feature of the game is now available : Armor Suits for Units! The first 4 are available now : Runner suit A cheap suit made for handgun holders, it provides some armor but ultimately increases the move speed of the unit. Juggernaut suit As the name implies, a suit made to increase sustain. Provides a lot of armor but reduces significantly the unit move speed. Deflective suit A… | — | |
| Game update | Patch - Demo v0.01.057 Changelog Features - New drop pod self destruction timer VFX - Props destruction VFXs Fixes - Fixed move position not always making units go idle, thus making them not attacking nearby enemies - Fixed appartment debris rendered on top of ground explosion decals | — | |
| Game update | Patch - Demo v0.01.055 Changelog Features - New cheat code 'controlkiller' : kill every enemy currently on the map - New cheat code 'controlgodmode' : makes your units and structures undestructible Fixes - Fixed cursor while attack moving messing up the cursor sprite - Fixed camera dragging while using tactical pause not moving the camera at the right speed - Fixed hokey tooltip resource texts color not updating when… | — | |
| In-game event | Demo Update - v0.01.054 Changelog Features - Added a knockback effect to the Revolver on light enemy units - Cursor sprite changes when hovering on enemies or garrison structures - Hovering on structures and props now displays infos like health and garrison capacity - Keepo is now self-deploying when close enough to the homebase - Added an Upgrade All button for turrets Improvements - Reduced weapon bullet VFXs sizes… | — | |
| Game update | Patch - Demo v0.01.049 Changelog Features - New enemies idle animations - New structures, props, and unit icons - New interaction VFXs - New gatling Lvl 2 and gatling Lvl 3 shooting animation - Added ground fire sub VFXs Fixes - Fixed attacked SFX being played when happening on screen - Fixed structure fire SFX playing multiple times when taking damages while constructing - Fixed equipment finished notification not h… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.