This update brings a new utility structure to the lineup : The Healing Station
There is now another way to heal your units if you want to build a fully offensive army.
They only heal about 1 health point per second, but these can be stacked to increase healing speed of large unit groups.

Features
- New structure : Healing Station
- New range indicators on turrets and utility when selected
- New tree wind shader
- New tactical pause overlay to reduce confusion when hitting Space by accident
Improvements
- Drop Pods XP drop increased (100 => 150)
- Drop Pods health increased (200 => 350)
Fixes
- Fixed hotkey info panel showing energy consumption on structures not using any power
- Fixed structure explosion SFX high pitch
- Fixed units shooting at a garrison structure when right clicking and not enough space
- Fixed Keepo not spawning medusas when dying late game
- Fixed bullet shader color not rendering properly
- Fixed units with healing rifles targetting full health units
- Fixed explosion VFXs having weird invisible square glitches
- Fixed units not shooting large targets from proper distance
- Fixed medusas not being able to attack large structures and props