Frontier Control : Invasion Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
116 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Performance Update - v0.05.035 I've been focusing on adding content and quality of life features for a long time, but at some point I had to spend some time on optimization as the game was beginning to not be "playable" on later waves. With 2 new rendering systems increasing performances drastically it's now playable even with armies above a hundred units, but there is still room for improvement so I'll eventually spend more… | — | |
| Game update | Hot Fix - v0.05.022 - Fixed drop pods not spawning units because of a conflict between crash sites and loot boxes. - Added a beacon VFX on loot boxes to accentuate their locked/unlocked state change | — | |
| Major update | Minimap Update - v0.05.006 Changelog Features - Minimap - Cam shake when large objects explode on screen - Victory screen UI animation - Game over screen UI animation - New cheat code : controlmapreveal Improvements - Appartments debris sprite color change - When either winning or losing, UI panels fade away - Difficulty multipliers increased (1.4 => 1.5 ; 1.9 => 2) Fixes - Fixed hotkeys panel going blank when one of the… | — | |
| Game update | Patch - Demo v0.02.025 Changelog Features - Structures burning now lose 1 hp per second - Added menu and settings buttons SFXs Improvements - Units don't start with equipment anymore - Lowered starting units count (5 => 4) - "Under construction" text font size increased - "Build a Gatling" objective replaced by "Build an Equipment Crate" objective Fixes - Fixed selection sprites rendering on top of the fog of war - F… | — | |
| Game update | Patch - Demo v0.02.013 Changelog Features - New siren prop that rings when significant events happen (can be destroyed as everything, although destroying all sirens on the map prevent the alert sound from happening. - New incoming damage area VFX Improvements - Energized projectiles (when a unit is using an energy suit) are now purple Fixes - Fixed previous gun animation still playing when dropping weapon while shoot… | — | |
| Major update | Armor Suits Update - v0.02.000 The final unique feature of the game is now available : Armor Suits for Units! The first 4 are available now : Runner suit A cheap suit made for handgun holders, it provides some armor but ultimately increases the move speed of the unit. Juggernaut suit As the name implies, a suit made to increase sustain. Provides a lot of armor but reduces significantly the unit move speed. Deflective suit A… | — | |
| Game update | Patch - Demo v0.01.057 Changelog Features - New drop pod self destruction timer VFX - Props destruction VFXs Fixes - Fixed move position not always making units go idle, thus making them not attacking nearby enemies - Fixed appartment debris rendered on top of ground explosion decals | — | |
| Game update | Patch - Demo v0.01.055 Changelog Features - New cheat code 'controlkiller' : kill every enemy currently on the map - New cheat code 'controlgodmode' : makes your units and structures undestructible Fixes - Fixed cursor while attack moving messing up the cursor sprite - Fixed camera dragging while using tactical pause not moving the camera at the right speed - Fixed hokey tooltip resource texts color not updating when… | — | |
| Game update | Patch - Demo v0.01.049 Changelog Features - New enemies idle animations - New structures, props, and unit icons - New interaction VFXs - New gatling Lvl 2 and gatling Lvl 3 shooting animation - Added ground fire sub VFXs Fixes - Fixed attacked SFX being played when happening on screen - Fixed structure fire SFX playing multiple times when taking damages while constructing - Fixed equipment finished notification not h… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.