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Frontier Control : Invasion Demo›Events›Weapons Update - v0.06.013
Major update

Weapons Update - v0.06.013

Frontier Control : Invasion Demo · published 21 Feb 2026, 08:11 UTC

All eventsPlayers around this dateRead on Steam

Passive skills for weapons are finally available!

All skills are unlocked whenever a unit reaches level 3, same as armor suits passive skills.

Hand Trick (Revolver) :
- 30% chance to shoot next bullet twice as fast.
Splitting Rounds (SMG) :
- 25% chance for the bullet to bounce and deal 50% base damages to another nearby target.
Piercing Protocol (Assault Rifle) :
- 25% more damages to armored units.
Medical Assistant (Healing Rifle) :
- A small flying drone follows the unit around and heals nearby targets.

Stats for each skill may change in the future with balance patches but I think it's a good baseline.

Changelog

Features
- Weapons passive skills
- New game loading system

Improvements
- Cars sight distance reduced (10 => 8)
- Agent training time reduced (18 => 15)
- SMG damages decreased (5 => 4)
- Revolver damages increased (15 => 20)
- Added a bump animation to hotkey panel buttons when using keyboard hotkeys
- Added color tint to Build, Repair and Sell button when clicking on them with the mouse

Fixes
- Fixed wrong resolution showing in settings panel and applying when nothing was changed
- Fixed Gather equipment command sometimes not ordering units to pick up the closest equipment
- Fixed current selection being deselected when dragging through the hotkey panel
- Fixed box selection not being cleared when the cursor was ending on a selectable object being UI
- Fixed sold structures not being removed from control groups
- Fixed Darn mines explosion decals not rendering properly on top of the ground
- Fixed trees growing on pavement
- Fixed not being able to select when leaving to menu then starting over

More from Frontier Control : Invasion Demo

Other announcements

All events
In-game event23 May 2026Construction Update - v0.06.077Changelog Features - Drag building system - New SFX for the Splitting Rounds passive skill Improvements - Planet name and map type are now displayed in the loading screen - Canon Lvl 1 and Lvl 2 damages increased (10 => 20 ; 20 => 30) - Canon Lvl 3 damages decreased (50 => 45) - Flamethrower Lvl 3 damages increased (4 => 5) - VFX optimization - Pathfinding system optimization - Drumkrab AoE att…In-game event5 May 2026Demo Update - v0.06.043Changelog Features - New menu background music - New turrets idle animation - New Drumkrab walking VFX - New Drumkrab walking SFX - New appartments residual smoke VFX upon destruction Improvements - Improved Drumkrab walking animation Fixes - Fixed hotkey panel not going back to what is selected when exiting repair mode - Fixed ground glitch when selling structure - Fixed command lines and mark…In-game event14 Apr 2026Boss Update - v0.06.035Changelog Features - New Boss AOE ability - New menu layout - New settings menu with more specific graphics parameters - New Not Enough Resources notification Improvements - New agents idle animation - Additional props on the map - Optimized resource counters update - Added color schemes to notifications - New Drumkrab spawning animation - Improved bullet impact spread on appartments - Increase…