Warped Universe
Playing now
1+0 vs. yesterday
3.8%of peak
All-time peak
26May 2026
Playing now
1+0 vs. yesterday
All-time peak
26May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch notes for Build 492: "hotfix" Art\\User Interface · Fixed visual bugs with core progression and weapon potential display on Cores menu · Much easier to see which parts of a planet are printed or not from system map Gameplay · Fixed difficulty unlock not updating until you logged out and back in Sound · Adjusted enemy ship attenuation. After some space combat adjustments, it was too loud in the Residuum missions flying aroun… | 23455373 | |
| In-game event | Patch notes for Build 490: “You must construct additional pylons!” New pylon maps for real time ground · Pylons now show the location of space they are in, as well as the state of construction progress across multiple gameplay maps. Get in there and help make space safe for our miners and discover new planets! Art\\User Interface · Fix for incorrect planet description · Planets now more visually show how complete they are printed · Planet missions will now use… | 23437260 | |
| In-game event | Patch notes for Build 475 Fully customizable controls and keybindings! · We heard the feedback and adjusted, let us know if you see any other issues with this system. Now supports turn based as well. · Hint widgets show rebound keys · Fixed FOV settings · Changed to more obvious selection for check boxes · Fix Max FPS selector so you can no longer set to 1 and then its impossible to use. Art\\User Interface · Added drop… | 23312276 | |
| Game update | Patch Notes for Build 473 Fully customizable controls and keybindings! · With the new settings screen make sure to double check everything is still set as you want it. Try it out and let us know how it works and what else needs to be added here. · There is a known small bug with not showing the key you reassign until you escape settings and re-enter, but it's assigned. We’ll get it in the next version. Season System Map… | 23270194 | |
| In-game event | Patch Notes for Build 471 Season System Map Progression · The Void fight back! There are now Void Sieges taking place on planets that players must defend or the facilities will be destroyed. KOJU purchasing now allowed via the store · Nexus Pass and cosmetics can be unlocked. · Free KOJU now claimable via the Nexus Pass. Art\\User Interface · Improved level of detail quality on ships. · Psionics now show the residuum co… | 23221663 | |
| Game update | Patch Notes for Build 466 Season System Map Progression · This should be nice and settled in, time to find some more planets to build! Art\\User Interface · Better explanation for asteroids to destroy in residuum missions · online/offline indicator icon · added confirmations to quit options in esc menu Gameplay · no longer able to do residuum missions if no planet needs residuum · fix for space Training mission not drop… | — | |
| Game update | Patch Notes for Build 465 Season System Map Progression · Fixed an issue with the Season progressing too slowly. Super charged it for a bit to get it going, it will naturally slow down to expected progression after enough is unlocked. Art/User Interface · Cloak LODs now properly have cloth physics · Added correct invisibility status icon Gameplay · Fixed issue causing hang on black screen for some users on first run · D… | 23134996 | |
| Community | New Ground Combat Gameplay Trailer Since we previously put up a spaceflight combat gameplay trailer, it's now time for a ground combat one. This is a peek into how chaotic things get when void tears open up and enemies start swarming. The fun is when everything starts to go sideways. Come experience it on May 6 when we go into Early Access. We've got more coming after launch too, like new skills that tap into the light and gravi… | — | |
| Community | Monthly Development Update - March 2026 May 6th is the Early Access date. It's coming fast, and if we're being honest, the studio is sitting somewhere between nervous and excited right now, probably closer to both at the same time. We're in that final stretch where you're just grinding through the list, trying to make sure everything is where it needs to be before real players are actually in the game. This month was a big balance pa… | — | |
| Community | New Gameplay Trailer - Spaceflight and battles in Warped Universe We've made a lot of progress on space in terms of both visuals and gameplay. More environments to explore, more debris and stuff to fly around, ship trails and visuals improved, and better controls. We also have drift mode for spaceships now, which is really fun while in battle. So, we made a new gameplay trailer featuring just space flight in Warped Universe. It's the second video in our Steam… | — | |
| Community | Monthly Development Update - February 2026 February was all about pushing gameplay forward. This month we rolled out a complete revamp of space missions and maps, alongside major improvements to enemy AI, combat flow, performance, and just overall making the game feel better. The result is a faster, more reactive, and more continuous combat experience across both real-time and turn-based gameplay. Space has seen the biggest transformati… | — | |
| In-game event | The Great Simulation: Results We ran The Great Simulation March 11-18 and the testers delivered. For those who missed it, we compressed a full 4 month season into one week to stress test the solar system metagame from start to finish. Here's where the system landed by the end of the week: · Population: 902,104 · Power Plants: 20/20 · Farms: 20/20 · Housing: 20/20 · Spaceports: 6/6 · Research: 30/30 · Factories: 58/58 · Seas… | — | |
| Community | The Great Simulation Is Live The Great Simulation Kicks Off Now MARCH 11-18 A full season runs about 4 months. We're doing it in one week. Progression and unlocks are accelerated so you can actually see how everything connects. Sectors, planets, pylons, exploration. Every mission feeds the system. This will help players see how their actions affect all in the Universe, and also helps the team stress test progression and ma… | — | |
| Community | New Gameplay Trailer - What We've Been Building We just dropped a new look at Warped Universe. We made a new gameplay trailer with footage directly from testing our latest build. Early Access is coming soon. If you haven't wishlisted yet, now's a good time. And if you want to talk to the team directly, we're always on Discord: | — | |
| Community | Monthly Development Update - January 2026 After taking in a great deal of feedback from testers, the primary focus of January was on adding variability to the gameplay on ground missions. Previously, we had one enemy type, and although missions were played on different facilities and planets, they felt repetitive with the same enemy type each mission. So, a major focus was on adding new enemy variants. You now have different ways of be… | — | |
| Community | End of 2025 Development update The past two months have been all about strengthening the core of Warped Universe while bringing the game to life. Across November and December, we focused heavily on the new-player experience, progression systems, combat depth, UI clarity, audio immersion, and long-term engagement, laying a stronger foundation as we close out 2025. Nexus Station received one of its biggest updates yet with a b… | — | |
| Community | Monthly Development Update - October 2025 For the last few months we have been gearing up for Steam Next Fest on October 13–20. For PC games, it is considered one of the most important events in a new game’s marketing and exposure prior to release. Next Fest requires a demo version of the game, and for the game to not be released or in Early Access yet. We fit the bill, and worked hard to provide a proper demo experience of Warped Univ… | — | |
| In-game event | Warped Universe Beta and Demo Patch : Build #303 New build 303 is live: · Added some crates to the Facility Port Map to help with players getting stuck on how to get to the upper levels · Fixed cube showing under ship during fly in to RT space introduction · Fixed residuum mission collection asteroids not turning off physics on destroy · Changes to RTS pylon amount and location of ship spawns · Reworked the physics on the center objects in th… | 20426044 | |
| Community | Warped Universe Demo - Beginner's Guide From the dark ruins of an ancient tragedy, a mysterious, lonely entity reaches across space and time to those who would remake a reality… After over two years of development, Warped Universe is ready to invite players to step through the portal. Heed the call. Become a Champion of the Oracle. Available for the first time to the public exclusively for Steam Next Fest, a demo version showcasing t… | — | |
| Esports | Livestream Come see developers and Community members playing the beta demo of Warped Universe. | — | |
| Community | Monthly Development Update - September 2025 We’re beyond excited here at Warped Games. Our dream of making a game is finally becoming a reality. September marked a huge milestone: for the first time, people outside our team were able to download and play Warped Universe, experiencing the full gameplay loop for themselves. Our closed beta launched last month, and the response was incredible. The first wave of testers stormed the portal an… | — | |
| Community | Warped Games x Team Liquid at Gamescom Germany We recently had a chance to show off our latest demo in Germany on August 20-24 in Germany. Team Liquid had a large booth with multiple gaming stations set up for people to try our game (and a few others) for the first time. Our CEO Adam was there to answer questions and bring the crowd up to speed on our history, the team, and our vision for Warped Universe. The traffic was constant from morni… | — | |
| Community | Monthly Development Update - July 2025 This month has been all about momentum. Planets, missions, and the systems that tie it all together. Our third Planet (official name incoming) is well underway, with fresh terrain, environmental effects, and some seriously mind-bending rocks and trees. Facility design is expanding fast, and our mission system is starting to feel fully alive.. Players will notice smoother targeting, better feedb… | — | |
| Community | Monthly Development Update - June 2025 Another month in the bag here at Warped, and this month was heavily focused on gameplay and player experience. Gameplay, progression, maps, enemies, loadouts, and almost all other areas of where games become “fun” were leveled up this month. There was a point where everyone on the team started talking about how it suddenly was more fun and it felt rewarding to play. It wasn’t just testing, it w… | — | |
| Community | Objective Choices “The earliest builders and engineers of Nexus Station were too few to specialize. Teams were sent out for exploration and construction as necessity demanded. Now that we have a steady and diverse population, people are free to engage in any purposeful exploits which they may see fit. That is, as long as what they see fit involves fighting for their life while they build and defend our vital out… | — | |
| Community | Schism “The ones who created me are long gone. There is very little evidence that they were ever here, except for my existence. For millennia that intergalactic culture flourished in peace. But I was blind to the predilection of sentience towards self-agency. I did not do enough, or do it right. A storm had been building, and one day it broke” - The Oracle A restless and uneasy Council of Citizens was… | — | |
| Community | Balance The Game - Balance The Universe “Every time I go out I’m looking for that rare Spark. That rare Core. As good as this gear is, it can always be better. Better gear means more Sparks and Cores. It’s a cycle, man.” - ECHO grunt ------------------------------------------------------------------------------------------------------------- Balancing stats in any game is tough. Balancing them in a new game, especially one as complex… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.