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Warped UniverseNewsPatch notes for Build 490: “You must construct additional pylons!”
In-game event

Patch notes for Build 490: “You must construct additional pylons!”

Warped Universe · published 27 May 2026, 20:39 UTC · build 23437260

All newsPlayers around this dateRead on Steam

New pylon maps for real time ground

  • Pylons now show the location of space they are in, as well as the state of construction progress across multiple gameplay maps. Get in there and help make space safe for our miners and discover new planets!

Art\\User Interface

  • Fix for incorrect planet description

  • Planets now more visually show how complete they are printed

  • Planet missions will now use the new map on the parts of planets that are complete to show that off sooner in the printing process.

  • Improved artifractal core table ui

  • Fixed cores/sparks filter in inventory

  • Fixed settings menu input on first open not showing Q,E or ESC

  • Fixed bug with system map sector tooltip

Gameplay

  • Fixed FOV reset bug on ground missions

  • Residuum special pick ups. Made highlight wash color gold, removed ring on space version that looks like Destructible residuum

  • Hopefully fixed DLSS frame gen, please let us know if you still have issues

  • Kamikazes will not self destruct within first 5 seconds of spawning

  • Difficulties are now unlocked by game genre (ie real time ground) when a mission is completed with no deaths

  • Difficulty 4 and 5 now have a number of lives cap of 10 and 5 and the mission will fail if you go over this amount. There is a UI element that displays the current lives remaining

  • Can upgrade sparks/cores, 5 of either to create 1 of the next higher rarity. That rarity must be unlocked in season progress or no upgrade choice is shown

  • Sparks can be converted to other spark types randomly. 5 sparks will roll another spark of the same rarity

  • Level capped 250 players will get a bonus 10% roll for warped rarity on all rewards

Sound

  • Ship sounds for brakes, reversal, strafe updated, and levels for drift

  • Residuum new music added

  • Pylon ambience sounds balanced and brought up. Also optimized various enemy, weapon and pylon ambience concurrency settings

  • Enemy ship sound and explosion attenuation adjustments, balancing

  • You now hear hit fx in space

Edit: Known issue. Newly unlocked difficulty levels do not show up until you restart client. We're working on a hotfix that will fix this.

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