Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Warped UniverseNewsPatch Notes for Build 465
Game update

Patch Notes for Build 465

Warped Universe · published 7 May 2026, 21:09 UTC · build 23134996

All newsPlayers around this dateRead on Steam

Season System Map Progression

  • Fixed an issue with the Season progressing too slowly. Super charged it for a bit to get it going, it will naturally slow down to expected progression after enough is unlocked.

Art/User Interface

  • Cloak LODs now properly have cloth physics

  • Added correct invisibility status icon

Gameplay

  • Fixed issue causing hang on black screen for some users on first run

  • Difficulty rewards have been updated to depend more on Residuum based bonuses than free bonuses. Descriptions updated as well.

  • Esc no longer skips portal-in sequence causing issues.

  • Mining residuum maps the asteroids no longer drop residuum

  • Mining maps added several more asteroids to find so players don’t run out.

  • Prismatic Refraction now correctly has a cooldown

  • Improved networking on Nexus Station

  • Enemy ships spawn slower in space to give a bit of a chance to catch your breath, head to your target locations before being attacked again.

  • In space all residuum drops from enemies also get markers to make it easier to find them.

  • You no longer have to get so close during the Station Tour missions to get to the next step.

  • Fixed a few holes in the station letting people get outside.

  • 2nd psionic skill now fires on right bumper when using a game pad

Sound

  • Improved issue with Singularity Pulse Sound and system notification sound

More from Warped Universe

Other announcements

All news
Community4 Aug 2026Cyberpunk Fest and Explaining the Warped Universe RootsWarped Universe is in Steam Cyberpunk Fest this week, Aug 3-10, which seemed like a good excuse to talk about where our look came from. Where the look came from Back in our brainstorm phase we were discussing old sci-fi movies we loved, all of us being huge sci-fi fans, and as we discussed the ideas and looks and how they came to be, we started looking at the actual concept art of those movies.…Community12 Jun 2026New Gameplay Trailer - Residuum Missions in Warped UniverseWith the new Residuum maps included in our recent patches, we decided to make a new gameplay trailer, now added to the Steam page as well as here on Youtube: Residuum is everything in Warped Universe. It is the source of all matter and life, and you need it to expand the solar system. These missions matter because that resource gets fed into the Planet Printer built into the underside of Nexus…Community5 Jun 2026Month One: What We’ve Built Together, and What’s NextWelcome Back Champions! A month ago we launched Warped Universe into Early Access, and it's been a hell of a ride since. We’ve always had a vision for this universe but a game like this only truly comes alive when players step into the servers. The response and feedback, both positive and negative, has really helped guide us and inspire us on what needed to be fixed and improved, and what was c…