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Warped UniverseNewsPatch Notes for Build 471
In-game event

Patch Notes for Build 471

Warped Universe · published 13 May 2026, 21:59 UTC · build 23221663

All newsPlayers around this dateRead on Steam

Season System Map Progression

  • The Void fight back! There are now Void Sieges taking place on planets that players must defend or the facilities will be destroyed.

KOJU purchasing now allowed via the store

  • Nexus Pass and cosmetics can be unlocked.

  • Free KOJU now claimable via the Nexus Pass.

Art\\User Interface

  • Improved level of detail quality on ships.

  • Psionics now show the residuum cost and don’t let you cast if you don’t have enough.

Gameplay

  • 2 new ground residuum maps.

  • All ground residuum and pylon maps now change based on the sector they are located in.

  • Improved enemy spawning in issues.

  • Customizable FOV setting for ground and space.

  • Improved turn based ground combat camera not always showing player on enemies correctly.

  • Sniper no longer has built in precision, the skill adds it instead.

  • Precision and Dodge now add +1 for every 3 points.

  • Turn based combat balance changes to make it less brutal at early levels.

  • Slightly turned back up the rate at which enemy ships spawn in space.

  • All abilities now correctly require residuum, all have working cooldowns, invisibility breaks on interact and other skill casts.

  • Fixed bug with loadouts duplicating.

  • Improved early station mission training to make sure its more obvious where to go.

  • Fixed numerous bugs and crashes thanks to all the submitted bug reports! Please keep sending them in and we will keep fixing.

  • Sparks now allow you to fine-tune their use by setting a maximum roll value that will keep too high of rolls from using up all your potential. Still burns the spark either way.

  • Real time heal now costs 50 Residuum and heals for 50% of your health.

Sound

  • Fixed Accurate void sound volume missing sound class and needed more natural attenuation.

  • Void chatter concurrency updated.

  • Ship weapon sound level adjustments.

  • Fixed dirt walk footsteps.

  • Updated large facility tank sounds/hums to be more 3d and "big" sounding.

More from Warped Universe

Other announcements

All news
Community4 Aug 2026Cyberpunk Fest and Explaining the Warped Universe RootsWarped Universe is in Steam Cyberpunk Fest this week, Aug 3-10, which seemed like a good excuse to talk about where our look came from. Where the look came from Back in our brainstorm phase we were discussing old sci-fi movies we loved, all of us being huge sci-fi fans, and as we discussed the ideas and looks and how they came to be, we started looking at the actual concept art of those movies.…Community12 Jun 2026New Gameplay Trailer - Residuum Missions in Warped UniverseWith the new Residuum maps included in our recent patches, we decided to make a new gameplay trailer, now added to the Steam page as well as here on Youtube: Residuum is everything in Warped Universe. It is the source of all matter and life, and you need it to expand the solar system. These missions matter because that resource gets fed into the Planet Printer built into the underside of Nexus…Community5 Jun 2026Month One: What We’ve Built Together, and What’s NextWelcome Back Champions! A month ago we launched Warped Universe into Early Access, and it's been a hell of a ride since. We’ve always had a vision for this universe but a game like this only truly comes alive when players step into the servers. The response and feedback, both positive and negative, has really helped guide us and inspire us on what needed to be fixed and improved, and what was c…