CaesarIA
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
76 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
76 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update #77 and bugfixes Hello, our volunteer artist Pietro Chiovaro add some new textures for houses. In this update small/big villa was added. Also we continues our work for moving game logic to javascript. Sorry for broken mac build, now it work. Changes + fixes for OSX build + fixed crahes/stack overflow in js engine + amphitheater/theater/colosseum and other infobox logic moved to js + fixed factory stupid on empt… | — | |
| Community | Build 76 bugfixing Hi, all. Seems like most of problems are solved. We are starting to work on b77 again, so stay tuned :) Changes + mac build now work + temple infoboxes now works correct + mission dialogs correct position on screen + steam achievements correct sets from missions + fix some errors in javascript-engine CaesarIA team | — | |
| Community | Update 76 ready Hello, big tech update here. Javascript API We continues our work for share game API, because c++ is good, but javascript easy for development Nightly builds: + available in betas section with pass: "scorpionsforever" Changes: + New textures for gladiator school. + Partically user interface logic and actions moved to javascript: hotkeys, topmenu and debug actions, player salary settings window,… | — | |
| Game update | Update #75 Hey fellas! Another important February update is here. And it is important because of this: + Added JavaScript engine which enables scripting support. Which in its turn means from now on you can create your own mods for Caesaria. It's even more interesting if you keep in mind that you can change your scripts in real-time and observe made changes in the game right that moment. But that's not all… | — | |
| Game update | Update #74 Hey folks! This minor update brings some fixes for textures and global map as well as a couple of other tweaks. - Fixed hints on the global map; - Fixed dialog windows textures; - Fixed desert and nothern territories loading; - Fixed cities coordinates on the global map; - Fixed game crash after you build a mine near rocks on the coast; - Map edges are now filled with textures on all ends to pr… | — | |
| Game update | Update #73 Hi! Here we are with yet another update with some huge internal improvements which won't be seen on the surface, but they will affect the gameplay greatly. More work put into the game renderer, now it can show the spaces outside the city map. That's the main change, other changes are: - Fixed game crashing if you switch to the entertainment layer while not having any workers in the theater; - F… | — | |
| Game update | Update #72 Hi everyone! Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting. First of all, city renderer is completely re-written - city objects are now drawn layer by layer (ground, grass, trees, objects, people, etc.). This allows to create a more beautiful picture and leaves some creative space for shadow play which w… | — | |
| Game update | Hotfix #15 Hi! Some fixes for out last update: - Fixed Emperors gifts history not displaying correctly; - Fixed rivers tiles not drawing correctly in constructor mode; - Fixed 'set position in the center of the screen' for dialogs and messages; - Fixed crashing when you use plateau tiles in constuctor mode; - Fixed "undo last action" for farms; - Fixed a glitch when a wrong cost was displayed when destroi… | — | |
| Game update | Update #71 Hi! A bunch of new fixed and some new content has arrived. Let's go: - Fixed material objects information window display; - Fixed city information display on the map of Empire; - Fixed incorrect economical issues history log loading; - Fixed an annoying crash when you select incorrect tile on information layer; - Fixed a rare crash while initializing main menu; - Fixed a glitch when you could b… | — | |
| Game update | Hotfix #14 Hi. This hotfix addresses several bugs and adds new music track: - Fixed Empire trading, now merchants visit towns even if towns don't trade; - Fixed some crash with Advisor window when UI scheme doesn't exist; - Fixed sound options saving; - Fixed pathfinding algorithm for market kids when kids are stuck close to granary; - Fixed granary work in "goods delivering" mode; - Some corrections made… | — | |
| Game update | Hotfix #13 At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix: - Fixed health care buildings not operating correctly; - Fixed construction area rendering glitches in construction mode; - Fixed corpses blocking construction of new buildings; - Fixed "unknown walker id" bug, pedestrians' paths from library are calcula… | — | |
| Game update | Update #21 (build 70) Hey folks! We continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should have a much more enjoyable game comparing to what we had back when we passed Green Light. Now about the fixes and changes: + Several new features for the Map Editor, including m… | — | |
| Game update | Update #20 (build 69) Hi there. For the 20th build we have a lot of bugfixing and a few new features for you. So let's go straight to business. :) - Corrected random map terrain generation algorithm: now it will do less mountains near the water plus meadows and forests generation is more structured; - Fixed crashing after deleting objects from the map; - Fixed cities positioning on the global map; - Fixed warehouse… | — | |
| Game update | New Academy. One from our volunteer's artist (Pietro Chiovaro, Spain) work for academy model. We want ask you about suggestion for this building. Thanks. | — | |
| Game update | Update #19 (Build 68) Hey! Here we go with another big update which mostly contains stability fixes + a couple updates of the content of the game. Let's go straight to business: - Fixed full-screen mode for resolutions bigger than Full HD; - Fixed crashing while trying to load corrupted BMP/PNG textures; - Fixed crashing while trying to load corrupted WAV files (for Linux/Mac); - Fixed mouse pointer focusing in Wind… | — | |
| Game update | Yet another house level Here's a new model for a Shack (house level 5, poor house). This model and textures were paid with money from our first non-playable DLC, so basically, paid with your donates. Thank you for constant support, guys. Base model: | — | |
| Community | What do you think about new Small Casa? Your opinion is important for us. Here's a new model for Small Casa (house level 6), middle rich house. This is the first building which is paid for with money from our first non-playable DLC. Btw, while this is more or less late version of the house, it's still a draft and based on your feedback we can make changes to it. | — | |
| Game update | Update #18 (Build 67) Hi there. This update focuses on fixing bugs in Construction Mode of the game and does not offer any new content this time. Here's the list of what's done: - Fixed aqueduct and road tiles overlay in construction mode; - Fixed roadblocks display in construction mode; - Fixed a crash after calling entertainment advisor; - Fixed changes processing in the city properties window; - Fixed open layer… | — | |
| Game update | Hotfix #12 Long time no see. :) This quick hotfix adresses several severe bugs and adds a new soundtrack. - Lowered fire spreading level; - Fixed Mac version crash while loading a map; - Fixed PDFs opening from "Ave Caesar" DLC on Linux and Mac; - Fixed boats animation; - Fixed tiles generation on random maps; - Fixed a crash when Venus was unable to find houses to lower happiness level; - Fixed mission b… | — | |
| Game update | Update #17 (build 66) Hey, everybody. This is another huge update for all you Caesaria fans. Let's go straight to the subject. First of all, what was fixed: - Fixed sound processing while scrolling through the city; - Fixed a rare bug with mini map becoming green on some maps; - Fixed "Green Piece" crash after you tried removing some trees on selected maps; - Fixed household mood calculation; - Fixed "All Hail Windo… | — | |
| Game update | Update #16 (Build 65) Well hello there. Summer heat is killing us, but do not worry - Caesaria lives. Here's an important update. It may still hold '65' build number, but don't be mistaken by it - there's a plenty of deep fixes. No new content this time, we had to concentrate on fixing bugs this time. Here's what we've got: + Added a layer to display the mood in the city; + Added religion state descriptions to the m… | — | |
| Game update | Update #15 (Build 65) Hi everyone, This update comes with new textures, animations and bug-fixes of course. Currently we are busy updating map renderer, after the update the game will be able to handle more animations/actions for map objects, because at the moment we are still using Caesar-3-like renderer. Now for the changes: + Added textures for barber; + Added textures and animation for oil workshop; + Redesigned… | — | |
| Community | Caesaria is #1 RTS on Source Forge Hi, guys. Well, this is nothing but a quick show off if you will, but we just couldn't miss an opportunity to thank you all again for your constant support. With your help, Caesaria is the most popular RTS game on Source Forge. And we are 'number one' with much bigger download numbers than others. Thank you! | — | |
| Game update | Update #14 (build 64) Summer is here! In this update we've fixed a lot of minimap bugs, some other minor issues and added new content. Check this out: + Added textures for narrow and wide walls; + Added textures and animation for marble quarry; + Added textures of the Forum; + Added possibility to display Roman measurement units and time format; + Added support for Asian characters / fonts; + Added possibility to tu… | — | |
| Game update | Update #13 (build 63) Hey. Probably the last update of May consists of several fixes for severe bugs and some new textures and animations. - Fixed a crash when trying to build a plaza; - Fixed a crash when trying to build a road block; - Fixed Emperor's relations worsening if a city does not pay to the Emperor; - Fixed the influence of the Ceres temple on the surrounding buildings, now in case of favorable attitude… | — | |
| Game update | Update #12 (build 62) Hi everyone. Today we have a bunch of fixes for those annoying bugs you've been reporting. And some new content of course. Check this out: * Rewritten mini-map rendering, now it consumes less CPU time; - Fixed annoying crash when displaying sound settings window; - Fixed batch mode when working with C3 textures; - Fixed several memory leaks while creating/deleting textures; - Fixed text lists r… | — | |
| Game update | Update #11 (build 61) Hi guys. This update is huge, but don't get too excited - it's much more on the back-end than on the front-end. Massive work was done to the game code: * Game graphics engine were rewritten, textures batching is now used to lower GPU usage; * Compiled with SDL2/mixer libs, thus 3rd-party modules dependency is avoided and the size of other used libs is reduced; * Appended OpenGLES2 (mobile devic… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.