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CaesarIANewsUpdate #14 (build 64)
Game update

Update #14 (build 64)

CaesarIA · published 6 Jun 2015, 21:14 UTC

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Summer is here!

In this update we've fixed a lot of minimap bugs, some other minor issues and added new content. Check this out:

+ Added textures for narrow and wide walls;
+ Added textures and animation for marble quarry;
+ Added textures of the Forum;
+ Added possibility to display Roman measurement units and time format;
+ Added support for Asian characters / fonts;
+ Added possibility to turn off buildings highlights for more C3 compatibility;

- Fixed a bug with invisible cities on the map of the Empire;
- Fixed wrong minimap rotation bug;
- Fixed a bug with coast and rivers tiles dissapearing after map rotation;
- Fixed buildings shifting after map rotation;
- Fixed temple fires animation freezing;
- Fixed incorrect display of the amphitheater without workers;
- Fixed shifting of land tiles in the layers mode;
- Fixed saving / loading of city's economy reports for the current year;
- Fixed saving / loading of welfare state of the city;
- Sound settings are now correctly saved / loaded;
- Fixed dissapearence of land tiles under the entrance / exit points of the city;
- Fixed religion level calculation in NPC-cities;

* Added protesters for low mood cities;
* Improved support for .sav / .map formats of C3 (all buildings are now loaded correctly except for bridges and walls);
* Immigrants are now visible on the minimap.

Have fun with this patch. Now improvements are on the way. And new textures and animations will be present in June. See you soon.

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Community27 May 2016Bugfixes for build #79Hi, All. This is not fully update, but added textures for big temples and much bugfixes. - moved rating advisors window logic to javascript - fixed missing prefecture in Capua mission - improved chief advisor advices - improved roman translation (Lars Gusowski) - fixed available buildings in Tarentum and Caesarea - fixed smk viewer (Bianca van Schaik) - added textures for land merchant and stab…Community8 May 2016Update #79 readyThis has been our next update, so we hope you enjoy it! Changes: + Some new houses + Added textures for barracks and military academy + Improved information window for market + Fixed crash when education window show + Fixed market lady stuck closed to warehouse + Farms infobox now show correct information about effectivity/productivity + Religion advisor window logic moved to js + Indigene not…Community21 Apr 2016Update #78 readyHello, we continues polishing game. Gameplay, Tuning & User Interface: + gui textures improved + construction textures added + some crashes fixed + redesigned buiding's and overlays's menu + much technical changes in game engine and javascript logic Have a nice day, Ave Caesar !!!