Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CaesarIANewsUpdate #18 (Build 67)
Game update

Update #18 (Build 67)

CaesarIA · published 24 Aug 2015, 20:30 UTC

All newsPlayers around this dateRead on Steam

Hi there.

This update focuses on fixing bugs in Construction Mode of the game and does not offer any new content this time. Here's the list of what's done:

- Fixed aqueduct and road tiles overlay in construction mode;
- Fixed roadblocks display in construction mode;
- Fixed a crash after calling entertainment advisor;
- Fixed changes processing in the city properties window;
- Fixed open layer display in construction mode;
- Fixed tiles rendering order in construction mode;
- Fixed language selection dialog if no language files are present;
- Fixed buildings construction on tiles if they already have other objects;
- Fields/Meadows tiles now can get on file as well if a farm is on fire;

+ Added a layer to display market availability for houses;
+ Added extended sound settings for game objects.

The next update will come with more fixes and new content as well. It will be out pretty soon.

Thanks for waiting and thank you for all of your support. :)

More from CaesarIA

Other announcements

All news
Community27 May 2016Bugfixes for build #79Hi, All. This is not fully update, but added textures for big temples and much bugfixes. - moved rating advisors window logic to javascript - fixed missing prefecture in Capua mission - improved chief advisor advices - improved roman translation (Lars Gusowski) - fixed available buildings in Tarentum and Caesarea - fixed smk viewer (Bianca van Schaik) - added textures for land merchant and stab…Community8 May 2016Update #79 readyThis has been our next update, so we hope you enjoy it! Changes: + Some new houses + Added textures for barracks and military academy + Improved information window for market + Fixed crash when education window show + Fixed market lady stuck closed to warehouse + Farms infobox now show correct information about effectivity/productivity + Religion advisor window logic moved to js + Indigene not…Community21 Apr 2016Update #78 readyHello, we continues polishing game. Gameplay, Tuning & User Interface: + gui textures improved + construction textures added + some crashes fixed + redesigned buiding's and overlays's menu + much technical changes in game engine and javascript logic Have a nice day, Ave Caesar !!!