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CaesarIANewsHotfix #12
Game update

Hotfix #12

CaesarIA · published 16 Aug 2015, 14:55 UTC

All newsPlayers around this dateRead on Steam

Long time no see. :)

This quick hotfix adresses several severe bugs and adds a new soundtrack.

- Lowered fire spreading level;
- Fixed Mac version crash while loading a map;
- Fixed PDFs opening from "Ave Caesar" DLC on Linux and Mac;
- Fixed boats animation;
- Fixed tiles generation on random maps;
- Fixed a crash when Venus was unable to find houses to lower happiness level;
- Fixed mission briefings display;
- Fixed innacurate work force calculation;

+ Added new soundtrack by Kevin MacLeod - "Pyre";
+ Added farm and factory info window;
+ Added full screen confirmantion window.

More fixes and new content are comming. Stay tuned.
And, as always, thank you for your support.

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Community27 May 2016Bugfixes for build #79Hi, All. This is not fully update, but added textures for big temples and much bugfixes. - moved rating advisors window logic to javascript - fixed missing prefecture in Capua mission - improved chief advisor advices - improved roman translation (Lars Gusowski) - fixed available buildings in Tarentum and Caesarea - fixed smk viewer (Bianca van Schaik) - added textures for land merchant and stab…Community8 May 2016Update #79 readyThis has been our next update, so we hope you enjoy it! Changes: + Some new houses + Added textures for barracks and military academy + Improved information window for market + Fixed crash when education window show + Fixed market lady stuck closed to warehouse + Farms infobox now show correct information about effectivity/productivity + Religion advisor window logic moved to js + Indigene not…Community21 Apr 2016Update #78 readyHello, we continues polishing game. Gameplay, Tuning & User Interface: + gui textures improved + construction textures added + some crashes fixed + redesigned buiding's and overlays's menu + much technical changes in game engine and javascript logic Have a nice day, Ave Caesar !!!