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CaesarIANewsUpdate #72
Game update

Update #72

CaesarIA · published 15 Jan 2016, 20:21 UTC

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Hi everyone!

Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting.

First of all, city renderer is completely re-written - city objects are now drawn layer by layer (ground, grass, trees, objects, people, etc.). This allows to create a more beautiful picture and leaves some creative space for shadow play which we will explore in future.

Other stuff:

- Fixed armory building animation;
- Fixed water tank animation;
- Fixed a glitch when you could not see tiles suitable/not suitable for dock placement, now they are highlighed as any other construction-suitable tiles;
- Fixed city debt being displayed incorrectly in the Senate information window;
- Fixed a game crash when a user randomly selected an invisible object on the map of Empire;
- Fixed market merchant freezing if a barn or a warehouse was destroyed before her arrival;
- Fixed rendering of text that does not fit in the interface elements;
- Fixed rare crash when a well could not service nearby houses for a long time (that was happening when you place wells far away from houses);
- Tuned scrollbar movement to be smoother;
- Some ground textures are redrawn;
- Cities flags are redrawn for the map of Empire;

+ Added shipyard textures;
+ Added global map editor (activated via debug menu);
+ Added more mountains/rocks textures, they are now more diverse;
+ Added meadows tiles to the Map Editor;
+ Added detailed information on religious buildings in the city as well as educational and healthcare buildings;
+ Added an option to choose which side of the screen to place the game menu on;
+ Added textures of the ground around small temples;
+ Added a window to view the history of the Emperor requests;
+ Added a confirmation when you turn off the industry in the city asking if you also would like to dismiss all the workers from selected factories;
+ Added an option to market information window to chose which merchant's goods can sold in that market;
+ Added tips on religion in the main adviser window;
+ Mountains now can be placed on the global map - merchants can avoid them;
+ Development project is now available for MSVC 2013.

New update is already being prepared, but we've decided that it would be nice to push these fixes beforehand. Most of them are based on your feedback and bug reports - please, keep them comming and thank you!

Stay tuned for more of Caesaria!

More from CaesarIA

Other announcements

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Community27 May 2016Bugfixes for build #79Hi, All. This is not fully update, but added textures for big temples and much bugfixes. - moved rating advisors window logic to javascript - fixed missing prefecture in Capua mission - improved chief advisor advices - improved roman translation (Lars Gusowski) - fixed available buildings in Tarentum and Caesarea - fixed smk viewer (Bianca van Schaik) - added textures for land merchant and stab…Community8 May 2016Update #79 readyThis has been our next update, so we hope you enjoy it! Changes: + Some new houses + Added textures for barracks and military academy + Improved information window for market + Fixed crash when education window show + Fixed market lady stuck closed to warehouse + Farms infobox now show correct information about effectivity/productivity + Religion advisor window logic moved to js + Indigene not…Community21 Apr 2016Update #78 readyHello, we continues polishing game. Gameplay, Tuning & User Interface: + gui textures improved + construction textures added + some crashes fixed + redesigned buiding's and overlays's menu + much technical changes in game engine and javascript logic Have a nice day, Ave Caesar !!!