Fishing Shop Simulator
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 9.1.0 - Major Bait Update! Major update and huge progress towards improving the bait experience finally in the game! This is a mechanic you use often... so I'm excited I had time to try and improve this system to make it more exciting to open packs! · New - Rare Bait! You can now have a chance to pull rare bait from packs. 15% chance for 1 rare bait, 5% chance for 2 rare bait. We can update/change these odds based on pla… | — | |
| In-game event | 8.2.0 - Alpha 8 finished! Hi folks! This will be my final patch for the current alpha , we hit all our goals and I'll now be moving back onto Biomes/Fishing - The next biome being THE JUNGLES. Colorful fish and interesting old-world ruins coming ahead! My hope is this will be the biggest biome in the game, and has the most fish. · New - Added another customer for level 4 for more variety - Victorian Lady with her fancy… | — | |
| In-game event | 8.1.0 - New class of customers & town - The Posh Hey guys! Making REALLY fast progress this month on my goals for getting the town leveled up - so much that I have spare time to add some more personality to the town after this patch! · New - Level 4 Customers added - The Posh class, they'll be able to afford the more expensive fish as you get further into late biomes · New - Posh Estates get built around the town when you have enough fish col… | — | |
| In-game event | 8.0.0 - Town Level 3 improved | Stretchy Bugfix Hi guys! I needed to patch today because we found a pretty funny but nasty bug with the new generic shelves. However, also making some really good early progress on Alpha 8 already! The town now looks like its under construction, when you unlock it at level 3. Then at level 4, the construction will be gone and the town will be more fleshed out, and you'll notice more wealthy people moving into… | — | |
| Community | Devblog 18 - Alpha 7 finished! Hi everybody! I'm really happy with all the progress we did on Alpha 7. Now we are pivoting to Alpha 8 which focuses on leveling the town to the 4th type of customer - Upper Class. It will be a quicker alpha and I want to avoid introducing scope creep/mechanics for this part of the game. Plan for Alpha 8 - · New Customers - The Upper Class - Time to start luring in the wealthy humans of the apo… | — | |
| In-game event | 7.10.0 - Relic furniture, Fish Weigher 3 & More Hi everybody! This is the last patch to wrap up Alpha 7 - Now we'll be moving onto the next big goals! I'll explain whats the plan for Alpha 8 in my upcoming devblog. · New - Fish Scale Lvl 3 - You can load many fish into it, and it processes them automatically · New - Generic Storage Shelves 1 & 2 - You can store non-fish items on these (Like building boxes) · New - Options - Difficulty settin… | — | |
| In-game event | 7.9.0 - Omega Aquarium, Weather Radio, Signs & More Hi guys! Been working away on more shop content for Alpha 7! · New - OMEGA Aquarium - This massive fish tank can hold up to 16 fish, and letting them swim around! The fish AI isn't the best but we'll see how it goes · New - Weather Forcast Radio - When interacted it will tell you the next days weather! · New - New Store Signs once the shop has upgraded high enough to look nicer! (Level 6) · New… | — | |
| In-game event | 7.8.0 - Shelves Level 3, Lore & QOL Improvements Hi everybody! Been busy working away on the new later-game shelves, these took longer than expected. I forgot they take a bit of work because you need to worry about placement and functionality. I also did a bunch of QOL for the shelves while working on the new ones, we also now have the first LORE piece to be fished out and testing out the lore system. I'll slowly add more bits of random lore… | — | |
| In-game event | 7.7.1 - Relic Furniture Set & Deployable Crate 2 Hello fishing enjoyers! I managed to finally design some fishable furniture, I made a set specifically to find in the ocean biome. In the future, I will make more sets for other biomes, based on their themes. The furniture will give lots of decoration points, but if you also just want to sell the relics you'll be able to! · New - Buildable Relics, such as furniture, now have a unique blue-build… | — | |
| In-game event | 7.6.0 - Composters, Garbage, Rent Balance & Bugfixing Hi everybody! New patch coming in getting more later-game tech upgrades: Composters and Garbage cans finally now have later-game upgrades! Also snuck a bunch of bug fixes and we did some rebalancing for the start-game players to have a less stressful time with THE GOVERNMENT · New - Composter Level 2 added (1-4 Bait per fish instead of 1-3 & Composts up to 3 fish at once) · New - Composter Leve… | — | |
| Community | Devblog 17 - Shop content progress! Hi everybody! Really great progress this month. We are back on shop content, because we got so far with fishing/biomes, the shop part of the game was falling behind - Beta players were running out of space for their fish collections and shelves, so it was a good sign to switch after the swamps biome was finished! · I did a community vote on the discord, and it seems like overwhelmingly people w… | — | |
| In-game event | 7.5.0 - Decoration System & Tipping, Stats window expanded, bugs fixed Hello fellow fishers of the apocalypse - Some great news, we finally have a reward/mechanic for people who like to decorate their stores! This isn't a needed/required mechanic to progress, but if you like decorating it's nice to be rewarded for it. · New - Decoration Points - If you build or remove a decoration in the store, a temporary star with the points will show on the screen so you know y… | — | |
| In-game event | 7.4.0 - Shelf Stocker Employee Robot! Hello fishers - I'd like to announce a huge breakthrough: I got a employee NPC working! It's not fancy, but glad we got it working! I'll now let people play/use it and see how it goes. · New - Shelf Stocker Employee! You can buy this tech at shop level 7. The employee will take fish from your freezers and stock them on the shelves! · New - Employee Fish Weighing Station - Build this and your em… | — | |
| In-game event | 7.3.0 - Freezers & Shop 2nd Floor & Shop Expansions Hi folks! I'll now get us into the habit of posting updates here for the main branch of the game for people to see the game get built up more. If I patch the demo, I'll put that in brackets - Example: 7.3.0 (DEMO BRANCH) This is the first big series of patches for Alpha 7 - We are now focusing back on shop content/mechanics for this alpha since we got really far ahead with Biomes/Fishing now. ·… | — | |
| Community | Community Question - Should I post main game patch notes? (Non-Demo patches) Hi folks! I just wanted to see what's the best way of keeping people engaged while I work on the game. Now that I'm working on the later game content, the demo won't get patched too often and focusing on the main build of the game. · Do you prefer regular patch notes when I update the main build/engine of the game. This way you can see how stuff is coming along more regularly? · Or do you prefe… | — | |
| Community | Devblog 16 - Alpha 6 goals finished! Moving onto Alpha 7 Hi folks! It's been a busy month here! I finished almost all our major goals for Alpha 6 so it's now time to move onto Alpha 7 - Shop Content! Here is some of the goals for Alpha 7 (I still need to plan things out more so this might change a bit) · More upgrades to expand the store · A 2nd floor for your shop - Your home floor. Customers can't go up there, but it'll give you space for your fish… | — | |
| In-game event | Fishing Mechanics Update - 6.11.3 Hi everyone. I've been super busy working on later game content, so you have not seen a lot of updates to the demo. Now that some of these mechanics do effect the demo it's about time to roll it out and let people try it out! This is a big update for fishing mechanics, so please let me know in the steam comments after you've tried it out for a while. I've tried to make the system very easy to b… | — | |
| Community | Milestone - we now have 50 unique fish! Just a pretty cool moment in the games development - For the longest time we had around 10 or so fish, while I focused on getting the games systems built. Now that we are in content mode, we've been rapidly climbing up in the fish count!! My long term goal before 1.0 is to get to at least 100. Should be a very doable goal since I got 16 fish created last month for the new biome! We'll be slowin… | — | |
| Community | Devblog 15 - Swamp Biome, tons of fish created, fishing mechanic improvements Hi everybody! I'm sorry for the lack of updates to the demo - A lot of the content I was working on is for later game content, also some of the new fishing mechanic work needs time for the beta-players to playtest before I put it out to the demo for you! Thank you everybody for keeping interest in the game, I really appreciate it. I hope to do a new youtube video showcasing all the new content… | — | |
| Community | Progress News (Fishing Mechanics, Swamp Biome, Relics) Hey guys, just wanted to let you know while you might not see too many update posts lately, I've been working on the game every day and working on content! A lot of the content I'm working on is post-demo so that's why you might not see the demo or update news lately. Things are going really well though, just giving you a bit of a preview: · This is the biggest change to the fishing experience… | — | |
| Community | Devblog Update 14 Hi everybody! I felt like I wasn't going to have a lot to report this month, but I was surprised when I looked back - This felt like a more chill month but we still made a lot of great progress on the game! Some special things to note - · We are now at 13K wishlists!! That's huge for somebody with no major pushes on marketing or advertising the game and just purely focused on development. Super… | — | |
| In-game event | 6.8.3 Hi everybody! I've been pretty busy working on the game, but haven't been updating the demo too much this month because a lot of the work is post-demo content. However there's been enough progress and the current build seems stable enough to get out to the demo for you guys! A bit of early wildlife work is now functioning in world, you'll see ducks, frogs, crabs wandering around bodies of water… | — | |
| In-game event | 6.5.2 - New records system, QOL and bug fixing Hi everybody! I want to apologize to anybody who enjoys the achievements/records, this is a patch that is resetting that progress but with a better system, the original was a prototype I made when I first made the game, and it was very difficult to manage. Sorry about any folks that lost their records! This doesn't affect anything progress related. · New - Records System Overhaul, you can now h… | — | |
| Community | Devblog Update 13 - Biome/Fishing Progress Hi everyone! This has been a pretty crazy and amazing month for the game! · We are now officially at 12K wishlists! HUGE thank you to everybody. And thank you for the older wishlists for sticking with me - I want to take my time making sure the game is going to be solid for a 1.0 launch, especially for my first game. · The youtube cinematic was amazing for us this month, our discord rapidly gre… | — | |
| In-game event | 6.4.0 - Bubbles & Bait Digging Hi everybody! As a part of alpha 6 now focusing on biome/fishing work, I managed to get some new mechanics working on the weekend to make the fishing experience start feeling better. This isn't the end and I'll definitely be tweaking these mechanics in the future, but I'd like to roll them out now so people on the demo can try it out! · New - Bubbles Mechanic! Bubbles will spawn at bodies of wa… | — | |
| Community | HOLY GUACAMOLE - We crossed 10K wishlists!!! Absolutely crazy how these 2 weeks have gone since I posted the cinematic and gameplay trailers on youtube. I literally thought the videos were going to get the usual 50-100 views and maybe snag a few new wishlists. It's been a crazy 2 weeks and I wanted to thank every single person that's wishlisted the game! I admit I got a bit of wierd anxiety when it first happened, I didn't know what to do… | — | |
| Game update | 6.2.3 Hi everybody! Just have been doing some tweaks and bugfixes to the lure while I'm working on main alpha 6 content - · New - The lure now animates a bit while floating in the water, it also now wiggles/splashes when you reel (While I was tweaking the lure decided to get this in to just make it nicer in the water) · Change - Tuned the fishing rods overheat durability back to 5 seconds, from 4 sec… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.